@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
49 lines (42 loc) • 1.07 kB
text/typescript
import { b2Body } from '../b2Body';
import { b2Vec2 } from '../../Common/Math';
import { b2JointDef, b2Joint } from '../Joints';
/**
* Friction joint defintion
* @see b2FrictionJoint
*/
export class b2FrictionJointDef extends b2JointDef {
constructor() {
super();
this.type = b2Joint.e_frictionJoint;
this.maxForce = 0.0;
this.maxTorque = 0.0;
}
/**
* Initialize the bodies, anchors, axis, and reference angle using the world
* anchor and world axis.
*/
public Initialize(bA: b2Body, bB: b2Body,
anchor: b2Vec2): void {
this.bodyA = bA;
this.bodyB = bB;
this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
}
/**
* The local anchor point relative to bodyA's origin.
*/
public localAnchorA: b2Vec2 = new b2Vec2();
/**
* The local anchor point relative to bodyB's origin.
*/
public localAnchorB: b2Vec2 = new b2Vec2();
/**
* The maximun force in N.
*/
public maxForce: number;
/**
* The maximun friction torque in N-m
*/
public maxTorque: number;
}