@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
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text/typescript
import { b2Transform, b2Mat22, b2Vec2 } from '../Math';
/**
* This describes the motion of a body/shape for TOI computation.
* Shapes are defined with respect to the body origin, which may
* no coincide with the center of mass. However, to support dynamics
* we must interpolate the center of mass position.
*/
export class b2Sweep {
public Set(other: b2Sweep): void {
this.localCenter.SetV(other.localCenter);
this.c0.SetV(other.c0);
this.c.SetV(other.c);
this.a0 = other.a0;
this.a = other.a;
this.t0 = other.t0;
}
public Copy(): b2Sweep {
const copy: b2Sweep = new b2Sweep();
copy.localCenter.SetV(this.localCenter);
copy.c0.SetV(this.c0);
copy.c.SetV(this.c);
copy.a0 = this.a0;
copy.a = this.a;
copy.t0 = this.t0;
return copy;
}
/**
* Get the interpolated transform at a specific time.
* @param alpha is a factor in [0,1], where 0 indicates t0.
*/
public GetTransform(xf: b2Transform, alpha: number): void {
xf.position.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
xf.position.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
const angle: number = (1.0 - alpha) * this.a0 + alpha * this.a;
xf.R.Set(angle);
// Shift to origin
//xf->position -= b2Mul(xf->R, localCenter);
const tMat: b2Mat22 = xf.R;
xf.position.x -= (tMat.col1.x * this.localCenter.x + tMat.col2.x * this.localCenter.y);
xf.position.y -= (tMat.col1.y * this.localCenter.x + tMat.col2.y * this.localCenter.y);
}
/**
* Advance the sweep forward, yielding a new initial state.
* @param t the new initial time.
*/
public Advance(t: number): void {
if (this.t0 < t && 1.0 - this.t0 > Number.MIN_VALUE) {
const alpha: number = (t - this.t0) / (1.0 - this.t0);
//this.c0 = (1.0f - alpha) * c0 + alpha * c;
this.c0.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
this.c0.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
this.a0 = (1.0 - alpha) * this.a0 + alpha * this.a;
this.t0 = t;
}
}
/** Local center of mass position */
public localCenter: b2Vec2 = new b2Vec2();
/** Center world position */
public c0: b2Vec2 = new b2Vec2;
/** Center world position */
public c: b2Vec2 = new b2Vec2();
/** World angle */
public a0: number;
/** World angle */
public a: number;
/** Time interval = [t0,1], where t0 is in [0,1] */
public t0: number;
}