@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
113 lines (102 loc) • 3.37 kB
text/typescript
import { b2Vec3, b2Vec2 } from '../Math';
/**
* A 3-by-3 matrix. Stored in column-major order.
*/
export class b2Mat33 {
constructor(c1: b2Vec3 = null, c2: b2Vec3 = null, c3: b2Vec3 = null) {
if (!c1 && !c2 && !c3) {
this.col1.SetZero();
this.col2.SetZero();
this.col3.SetZero();
} else {
this.col1.SetV(c1);
this.col2.SetV(c2);
this.col3.SetV(c3);
}
}
public SetVVV(c1: b2Vec3, c2: b2Vec3, c3: b2Vec3): void {
this.col1.SetV(c1);
this.col2.SetV(c2);
this.col3.SetV(c3);
}
public Copy(): b2Mat33 {
return new b2Mat33(this.col1, this.col2, this.col3);
}
public SetM(m: b2Mat33): void {
this.col1.SetV(m.col1);
this.col2.SetV(m.col2);
this.col3.SetV(m.col3);
}
public AddM(m: b2Mat33): void {
this.col1.x += m.col1.x;
this.col1.y += m.col1.y;
this.col1.z += m.col1.z;
this.col2.x += m.col2.x;
this.col2.y += m.col2.y;
this.col2.z += m.col2.z;
this.col3.x += m.col3.x;
this.col3.y += m.col3.y;
this.col3.z += m.col3.z;
}
public SetIdentity(): void {
this.col1.x = 1.0; this.col2.x = 0.0; this.col3.x = 0.0;
this.col1.y = 0.0; this.col2.y = 1.0; this.col3.y = 0.0;
this.col1.z = 0.0; this.col2.z = 0.0; this.col3.z = 1.0;
}
public SetZero(): void {
this.col1.x = 0.0; this.col2.x = 0.0; this.col3.x = 0.0;
this.col1.y = 0.0; this.col2.y = 0.0; this.col3.y = 0.0;
this.col1.z = 0.0; this.col2.z = 0.0; this.col3.z = 0.0;
}
// Solve A * x = b
public Solve22(out: b2Vec2, bX: number, bY: number): b2Vec2 {
//float32 a11 = this.col1.x, a12 = this.col2.x, a21 = this.col1.y, a22 = this.col2.y;
const a11: number = this.col1.x;
const a12: number = this.col2.x;
const a21: number = this.col1.y;
const a22: number = this.col2.y;
//float32 det = a11 * a22 - a12 * a21;
let det: number = a11 * a22 - a12 * a21;
if (det != 0.0) {
det = 1.0 / det;
}
out.x = det * (a22 * bX - a12 * bY);
out.y = det * (a11 * bY - a21 * bX);
return out;
}
// Solve A * x = b
public Solve33(out: b2Vec3, bX: number, bY: number, bZ: number): b2Vec3 {
const a11: number = this.col1.x;
const a21: number = this.col1.y;
const a31: number = this.col1.z;
const a12: number = this.col2.x;
const a22: number = this.col2.y;
const a32: number = this.col2.z;
const a13: number = this.col3.x;
const a23: number = this.col3.y;
const a33: number = this.col3.z;
//float32 det = b2Dot(col1, b2Cross(col2, col3));
let det: number = a11 * (a22 * a33 - a32 * a23) +
a21 * (a32 * a13 - a12 * a33) +
a31 * (a12 * a23 - a22 * a13);
if (det != 0.0) {
det = 1.0 / det;
}
//out.x = det * b2Dot(b, b2Cross(col2, col3));
out.x = det * (bX * (a22 * a33 - a32 * a23) +
bY * (a32 * a13 - a12 * a33) +
bZ * (a12 * a23 - a22 * a13));
//out.y = det * b2Dot(col1, b2Cross(b, col3));
out.y = det * (a11 * (bY * a33 - bZ * a23) +
a21 * (bZ * a13 - bX * a33) +
a31 * (bX * a23 - bY * a13));
//out.z = det * b2Dot(col1, b2Cross(col2, b));
out.z = det * (a11 * (a22 * bZ - a32 * bY) +
a21 * (a32 * bX - a12 * bZ) +
a31 * (a12 * bY - a22 * bX));
return out;
}
public col1: b2Vec3 = new b2Vec3();
public col2: b2Vec3 = new b2Vec3();
public col3: b2Vec3 = new b2Vec3();
}