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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Vec3, b2Vec2 } from '../Math'; /** * A 3-by-3 matrix. Stored in column-major order. */ export class b2Mat33 { constructor(c1: b2Vec3 = null, c2: b2Vec3 = null, c3: b2Vec3 = null) { if (!c1 && !c2 && !c3) { this.col1.SetZero(); this.col2.SetZero(); this.col3.SetZero(); } else { this.col1.SetV(c1); this.col2.SetV(c2); this.col3.SetV(c3); } } public SetVVV(c1: b2Vec3, c2: b2Vec3, c3: b2Vec3): void { this.col1.SetV(c1); this.col2.SetV(c2); this.col3.SetV(c3); } public Copy(): b2Mat33 { return new b2Mat33(this.col1, this.col2, this.col3); } public SetM(m: b2Mat33): void { this.col1.SetV(m.col1); this.col2.SetV(m.col2); this.col3.SetV(m.col3); } public AddM(m: b2Mat33): void { this.col1.x += m.col1.x; this.col1.y += m.col1.y; this.col1.z += m.col1.z; this.col2.x += m.col2.x; this.col2.y += m.col2.y; this.col2.z += m.col2.z; this.col3.x += m.col3.x; this.col3.y += m.col3.y; this.col3.z += m.col3.z; } public SetIdentity(): void { this.col1.x = 1.0; this.col2.x = 0.0; this.col3.x = 0.0; this.col1.y = 0.0; this.col2.y = 1.0; this.col3.y = 0.0; this.col1.z = 0.0; this.col2.z = 0.0; this.col3.z = 1.0; } public SetZero(): void { this.col1.x = 0.0; this.col2.x = 0.0; this.col3.x = 0.0; this.col1.y = 0.0; this.col2.y = 0.0; this.col3.y = 0.0; this.col1.z = 0.0; this.col2.z = 0.0; this.col3.z = 0.0; } // Solve A * x = b public Solve22(out: b2Vec2, bX: number, bY: number): b2Vec2 { //float32 a11 = this.col1.x, a12 = this.col2.x, a21 = this.col1.y, a22 = this.col2.y; const a11: number = this.col1.x; const a12: number = this.col2.x; const a21: number = this.col1.y; const a22: number = this.col2.y; //float32 det = a11 * a22 - a12 * a21; let det: number = a11 * a22 - a12 * a21; if (det != 0.0) { det = 1.0 / det; } out.x = det * (a22 * bX - a12 * bY); out.y = det * (a11 * bY - a21 * bX); return out; } // Solve A * x = b public Solve33(out: b2Vec3, bX: number, bY: number, bZ: number): b2Vec3 { const a11: number = this.col1.x; const a21: number = this.col1.y; const a31: number = this.col1.z; const a12: number = this.col2.x; const a22: number = this.col2.y; const a32: number = this.col2.z; const a13: number = this.col3.x; const a23: number = this.col3.y; const a33: number = this.col3.z; //float32 det = b2Dot(col1, b2Cross(col2, col3)); let det: number = a11 * (a22 * a33 - a32 * a23) + a21 * (a32 * a13 - a12 * a33) + a31 * (a12 * a23 - a22 * a13); if (det != 0.0) { det = 1.0 / det; } //out.x = det * b2Dot(b, b2Cross(col2, col3)); out.x = det * (bX * (a22 * a33 - a32 * a23) + bY * (a32 * a13 - a12 * a33) + bZ * (a12 * a23 - a22 * a13)); //out.y = det * b2Dot(col1, b2Cross(b, col3)); out.y = det * (a11 * (bY * a33 - bZ * a23) + a21 * (bZ * a13 - bX * a33) + a31 * (bX * a23 - bY * a13)); //out.z = det * b2Dot(col1, b2Cross(col2, b)); out.z = det * (a11 * (a22 * bZ - a32 * bY) + a21 * (a32 * bX - a12 * bZ) + a31 * (a12 * bY - a22 * bX)); return out; } public col1: b2Vec3 = new b2Vec3(); public col2: b2Vec3 = new b2Vec3(); public col3: b2Vec3 = new b2Vec3(); }