@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
114 lines (97 loc) • 2.58 kB
text/typescript
import { b2Vec2 } from '../Math';
/**
* A 2-by-2 matrix. Stored in column-major order.
*/
export class b2Mat22 {
readonly __fast__ = true;
constructor() {
this.col1.x = this.col2.y = 1.0;
}
public static FromAngle(angle: number): b2Mat22 {
const mat: b2Mat22 = new b2Mat22();
mat.Set(angle);
return mat;
}
public static FromVV(c1: b2Vec2, c2: b2Vec2): b2Mat22 {
const mat: b2Mat22 = new b2Mat22();
mat.SetVV(c1, c2);
return mat;
}
public Set(angle: number): void {
const c: number = Math.cos(angle);
const s: number = Math.sin(angle);
this.col1.x = c; this.col2.x = -s;
this.col1.y = s; this.col2.y = c;
}
public SetVV(c1: b2Vec2, c2: b2Vec2): void {
this.col1.SetV(c1);
this.col2.SetV(c2);
}
public Copy(): b2Mat22 {
const mat: b2Mat22 = new b2Mat22();
mat.SetM(this);
return mat;
}
public SetM(m: b2Mat22): void {
//@ts-ignore
this.col1.SetV(m.col1 || m.$Bgcol1);
//@ts-ignore
this.col2.SetV(m.col2 || m.$Bgcol2);
}
public AddM(m: b2Mat22): void {
this.col1.x += m.col1.x;
this.col1.y += m.col1.y;
this.col2.x += m.col2.x;
this.col2.y += m.col2.y;
}
public SetIdentity(): void {
this.col1.x = 1.0; this.col2.x = 0.0;
this.col1.y = 0.0; this.col2.y = 1.0;
}
public SetZero(): void {
this.col1.x = 0.0; this.col2.x = 0.0;
this.col1.y = 0.0; this.col2.y = 0.0;
}
public GetAngle(): number {
return Math.atan2(this.col1.y, this.col1.x);
}
/**
* Compute the inverse of this matrix, such that inv(A) * A = identity.
*/
public GetInverse(out: b2Mat22): b2Mat22 {
const a: number = this.col1.x;
const b: number = this.col2.x;
const c: number = this.col1.y;
const d: number = this.col2.y;
//var B:b2Mat22 = new b2Mat22();
let det: number = a * d - b * c;
if (det != 0.0) {
det = 1.0 / det;
}
out.col1.x = det * d; out.col2.x = -det * b;
out.col1.y = -det * c; out.col2.y = det * a;
return out;
}
// Solve A * x = b
public Solve(out: b2Vec2, bX: number, bY: number): b2Vec2 {
//float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y;
const a11: number = this.col1.x;
const a12: number = this.col2.x;
const a21: number = this.col1.y;
const a22: number = this.col2.y;
//float32 det = a11 * a22 - a12 * a21;
let det: number = a11 * a22 - a12 * a21;
if (det != 0.0) {
det = 1.0 / det;
}
out.x = det * (a22 * bX - a12 * bY);
out.y = det * (a11 * bY - a21 * bX);
return out;
}
public Abs(): void {
this.col1.Abs();
this.col2.Abs();
}
public col1: b2Vec2 = new b2Vec2();
public col2: b2Vec2 = new b2Vec2();
}