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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Vec2 } from '../Math'; /** * A 2-by-2 matrix. Stored in column-major order. */ export class b2Mat22 { readonly __fast__ = true; constructor() { this.col1.x = this.col2.y = 1.0; } public static FromAngle(angle: number): b2Mat22 { const mat: b2Mat22 = new b2Mat22(); mat.Set(angle); return mat; } public static FromVV(c1: b2Vec2, c2: b2Vec2): b2Mat22 { const mat: b2Mat22 = new b2Mat22(); mat.SetVV(c1, c2); return mat; } public Set(angle: number): void { const c: number = Math.cos(angle); const s: number = Math.sin(angle); this.col1.x = c; this.col2.x = -s; this.col1.y = s; this.col2.y = c; } public SetVV(c1: b2Vec2, c2: b2Vec2): void { this.col1.SetV(c1); this.col2.SetV(c2); } public Copy(): b2Mat22 { const mat: b2Mat22 = new b2Mat22(); mat.SetM(this); return mat; } public SetM(m: b2Mat22): void { //@ts-ignore this.col1.SetV(m.col1 || m.$Bgcol1); //@ts-ignore this.col2.SetV(m.col2 || m.$Bgcol2); } public AddM(m: b2Mat22): void { this.col1.x += m.col1.x; this.col1.y += m.col1.y; this.col2.x += m.col2.x; this.col2.y += m.col2.y; } public SetIdentity(): void { this.col1.x = 1.0; this.col2.x = 0.0; this.col1.y = 0.0; this.col2.y = 1.0; } public SetZero(): void { this.col1.x = 0.0; this.col2.x = 0.0; this.col1.y = 0.0; this.col2.y = 0.0; } public GetAngle(): number { return Math.atan2(this.col1.y, this.col1.x); } /** * Compute the inverse of this matrix, such that inv(A) * A = identity. */ public GetInverse(out: b2Mat22): b2Mat22 { const a: number = this.col1.x; const b: number = this.col2.x; const c: number = this.col1.y; const d: number = this.col2.y; //var B:b2Mat22 = new b2Mat22(); let det: number = a * d - b * c; if (det != 0.0) { det = 1.0 / det; } out.col1.x = det * d; out.col2.x = -det * b; out.col1.y = -det * c; out.col2.y = det * a; return out; } // Solve A * x = b public Solve(out: b2Vec2, bX: number, bY: number): b2Vec2 { //float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; const a11: number = this.col1.x; const a12: number = this.col2.x; const a21: number = this.col1.y; const a22: number = this.col2.y; //float32 det = a11 * a22 - a12 * a21; let det: number = a11 * a22 - a12 * a21; if (det != 0.0) { det = 1.0 / det; } out.x = det * (a22 * bX - a12 * bY); out.y = det * (a11 * bY - a21 * bX); return out; } public Abs(): void { this.col1.Abs(); this.col2.Abs(); } public col1: b2Vec2 = new b2Vec2(); public col2: b2Vec2 = new b2Vec2(); }