@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
75 lines (68 loc) • 2.52 kB
text/typescript
import { b2Vec2 } from '../Common/Math';
import { b2ManifoldPoint } from './b2ManifoldPoint';
import { b2Settings } from '../Common/b2Settings';
/**
* A manifold for two touching convex shapes.
* Box2D supports multiple types of contact:
* - clip point versus plane with radius
* - point versus point with radius (circles)
* The local point usage depends on the manifold type:
* -e_circles: the local center of circleA
* -e_faceA: the center of faceA
* -e_faceB: the center of faceB
* Similarly the local normal usage:
* -e_circles: not used
* -e_faceA: the normal on polygonA
* -e_faceB: the normal on polygonB
* We store contacts in this way so that position correction can
* account for movement, which is critical for continuous physics.
* All contact scenarios must be expressed in one of these types.
* This structure is stored across time steps, so we keep it small.
*/
export class b2Manifold {
readonly __fast__ = true;
constructor() {
this.m_points = new Array<b2ManifoldPoint>(b2Settings.b2_maxManifoldPoints);
for (let i: number /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
this.m_points[i] = new b2ManifoldPoint();
}
this.m_localPlaneNormal = new b2Vec2();
this.m_localPoint = new b2Vec2();
}
public Reset(): void {
for (let i: number /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
(this.m_points[i] as b2ManifoldPoint).Reset();
}
this.m_localPlaneNormal.SetZero();
this.m_localPoint.SetZero();
this.m_type = 0;
this.m_pointCount = 0;
}
public Set(m: b2Manifold): void {
this.m_pointCount = m.m_pointCount;
for (let i: number /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
(this.m_points[i] as b2ManifoldPoint).Set(m.m_points[i]);
}
this.m_localPlaneNormal.SetV(m.m_localPlaneNormal);
this.m_localPoint.SetV(m.m_localPoint);
this.m_type = m.m_type;
}
public Copy(): b2Manifold {
const copy: b2Manifold = new b2Manifold();
copy.Set(this);
return copy;
}
/** The points of contact */
public m_points: Array<b2ManifoldPoint>;
/** Not used for Type e_points*/
public m_localPlaneNormal: b2Vec2;
/** Usage depends on manifold type */
public m_localPoint: b2Vec2;
public m_type: number /** int */;
/** The number of manifold points */
public m_pointCount: number /** int */ = 0;
//enum Type
public static readonly e_circles: number /** int */ = 0x0001;
public static readonly e_faceA: number /** int */ = 0x0002;
public static readonly e_faceB: number /** int */ = 0x0004;
}