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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2 } from '../Common/Math/b2Vec2'; import { b2MassData } from '../Collision/Shapes/b2MassData'; /// A body definition holds all the data needed to construct a rigid body. /// You can safely re-use body definitions. var b2BodyDef = /** @class */ (function () { /// This constructor sets the body definition default values. function b2BodyDef() { this.__fast__ = true; /// You can use this to initialized the mass properties of the body. /// If you prefer, you can set the mass properties after the shapes /// have been added using b2Body::SetMassFromShapes. this.massData = new b2MassData(); /// The world position of the body. Avoid creating bodies at the origin /// since this can lead to many overlapping shapes. this.position = new b2Vec2(); this.massData.center.SetZero(); this.massData.mass = 0.0; this.massData.I = 0.0; this.userData = null; this.position.Set(0.0, 0.0); this.angle = 0.0; this.linearDamping = 0.0; this.angularDamping = 0.0; this.allowSleep = true; this.isSleeping = false; this.fixedRotation = false; this.isBullet = false; } return b2BodyDef; }()); export { b2BodyDef };