UNPKG

@awayfl/awayfl-player

Version:

Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

117 lines (116 loc) 3.92 kB
/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2 } from '../Math'; /// A 2-by-2 matrix. Stored in column-major order. var b2Mat22 = /** @class */ (function () { function b2Mat22(angle, c1, c2) { if (angle === void 0) { angle = 0; } if (c1 === void 0) { c1 = null; } if (c2 === void 0) { c2 = null; } this.col1 = new b2Vec2(); this.col2 = new b2Vec2(); if (c1 != null && c2 != null) { this.col1.SetV(c1); this.col2.SetV(c2); } else { var c = Math.cos(angle); var s = Math.sin(angle); this.col1.x = c; this.col2.x = -s; this.col1.y = s; this.col2.y = c; } } b2Mat22.prototype.Set = function (angle) { var c = Math.cos(angle); var s = Math.sin(angle); this.col1.x = c; this.col2.x = -s; this.col1.y = s; this.col2.y = c; }; b2Mat22.prototype.SetVV = function (c1, c2) { this.col1.SetV(c1); this.col2.SetV(c2); }; b2Mat22.prototype.Copy = function () { return new b2Mat22(0, this.col1, this.col2); }; b2Mat22.prototype.SetM = function (m) { this.col1.SetV(m.col1); this.col2.SetV(m.col2); }; b2Mat22.prototype.AddM = function (m) { this.col1.x += m.col1.x; this.col1.y += m.col1.y; this.col2.x += m.col2.x; this.col2.y += m.col2.y; }; b2Mat22.prototype.SetIdentity = function () { this.col1.x = 1.0; this.col2.x = 0.0; this.col1.y = 0.0; this.col2.y = 1.0; }; b2Mat22.prototype.SetZero = function () { this.col1.x = 0.0; this.col2.x = 0.0; this.col1.y = 0.0; this.col2.y = 0.0; }; b2Mat22.prototype.GetAngle = function () { return Math.atan2(this.col1.y, this.col1.x); }; b2Mat22.prototype.Invert = function (out) { var a = this.col1.x; var b = this.col2.x; var c = this.col1.y; var d = this.col2.y; //var B:b2Mat22 = new b2Mat22(); var det = a * d - b * c; //b2Settings.b2Assert(det != 0.0); det = 1.0 / det; out.col1.x = det * d; out.col2.x = -det * b; out.col1.y = -det * c; out.col2.y = det * a; return out; }; // Solve A * x = b b2Mat22.prototype.Solve = function (out, bX, bY) { //float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y; var a11 = this.col1.x; var a12 = this.col2.x; var a21 = this.col1.y; var a22 = this.col2.y; //float32 det = a11 * a22 - a12 * a21; var det = a11 * a22 - a12 * a21; //b2Settings.b2Assert(det != 0.0); det = 1.0 / det; out.x = det * (a22 * bX - a12 * bY); out.y = det * (a11 * bY - a21 * bX); return out; }; b2Mat22.prototype.Abs = function () { this.col1.Abs(); this.col2.Abs(); }; return b2Mat22; }()); export { b2Mat22 };