@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
43 lines (42 loc) • 1.96 kB
JavaScript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import { b2Shape } from './b2Shape';
import { b2FilterData } from './b2FilterData';
/// A shape definition is used to construct a shape. This class defines an
/// abstract shape definition. You can reuse shape definitions safely.
var b2ShapeDef = /** @class */ (function () {
function b2ShapeDef() {
/// Holds the shape type for down-casting.
this.type = b2Shape.e_unknownShape;
/// Use this to store application specify shape data.
this.userData = null;
/// The shape's friction coefficient, usually in the range [0,1].
this.friction = 0.2;
/// The shape's restitution (elasticity) usually in the range [0,1].
this.restitution = 0.0;
/// The shape's density, usually in kg/m^2.
this.density = 0.0;
/// A sensor shape collects contact information but never generates a collision
/// response.
this.isSensor = false;
/// Contact filtering data.
this.filter = new b2FilterData();
}
return b2ShapeDef;
}());
export { b2ShapeDef };