@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
38 lines (37 loc) • 1.91 kB
JavaScript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/// Implement this class to provide collision filtering. In other words, you can implement
/// this class if you want finer control over contact creation.
var b2ContactFilter = /** @class */ (function () {
function b2ContactFilter() {
}
/// Return true if contact calculations should be performed between these two shapes.
/// @warning for performance reasons this is only called when the AABBs begin to overlap.
b2ContactFilter.prototype.ShouldCollide = function (shape1, shape2) {
var filter1 = shape1.GetFilterData();
var filter2 = shape2.GetFilterData();
if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0) {
return filter1.groupIndex > 0;
}
var collide = (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
return collide;
};
b2ContactFilter.b2_defaultFilter = new b2ContactFilter();
return b2ContactFilter;
}());
export { b2ContactFilter };