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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Vec2 } from '../Math'; /// This describes the motion of a body/shape for TOI computation. /// Shapes are defined with respect to the body origin, which may /// no coincide with the center of mass. However, to support dynamics /// we must interpolate the center of mass position. var b2Sweep = /** @class */ (function () { function b2Sweep() { this.__fast__ = true; this.localCenter = new b2Vec2(); ///< local center of mass position this.c0 = new b2Vec2(); ///< center world positions this.c = new b2Vec2(); } /// Get the interpolated transform at a specific time. /// @param t the normalized time in [0,1]. b2Sweep.prototype.GetXForm = function (xf, t) { // center = p + R * localCenter if (1.0 - this.t0 > Number.MIN_VALUE) { var alpha = (t - this.t0) / (1.0 - this.t0); xf.position.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x; xf.position.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y; var angle = (1.0 - alpha) * this.a0 + alpha * this.a; xf.R.Set(angle); } else { xf.position.SetV(this.c); xf.R.Set(this.a); } // Shift to origin //xf->position -= b2Mul(xf->R, localCenter); var tMat = xf.R; xf.position.x -= (tMat.col1.x * this.localCenter.x + tMat.col2.x * this.localCenter.y); xf.position.y -= (tMat.col1.y * this.localCenter.x + tMat.col2.y * this.localCenter.y); }; /// Advance the sweep forward, yielding a new initial state. /// @param t the new initial time. b2Sweep.prototype.Advance = function (t) { if (this.t0 < t && 1.0 - this.t0 > Number.MIN_VALUE) { var alpha = (t - this.t0) / (1.0 - this.t0); //c0 = (1.0f - alpha) * c0 + alpha * c; this.c0.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x; this.c0.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y; this.a0 = (1.0 - alpha) * this.a0 + alpha * this.a; this.t0 = t; } }; return b2Sweep; }()); export { b2Sweep };