@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
50 lines (49 loc) • 2.1 kB
JavaScript
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import { b2ContactID } from './b2ContactID';
import { b2Vec2 } from '../Common/Math';
/// A manifold point is a contact point belonging to a contact
/// manifold. It holds details related to the geometry and dynamics
/// of the contact points.
/// The point is stored in local coordinates because CCD
/// requires sub-stepping in which the separation is stale.
var b2ManifoldPoint = /** @class */ (function () {
function b2ManifoldPoint() {
this.localPoint1 = new b2Vec2();
this.localPoint2 = new b2Vec2();
this.id = new b2ContactID();
}
b2ManifoldPoint.prototype.Reset = function () {
this.localPoint1.SetZero();
this.localPoint2.SetZero();
this.separation = 0.0;
this.normalImpulse = 0.0;
this.tangentImpulse = 0.0;
this.id.key = 0;
};
b2ManifoldPoint.prototype.Set = function (m) {
this.localPoint1.SetV(m.localPoint1);
this.localPoint2.SetV(m.localPoint2);
this.separation = m.separation;
this.normalImpulse = m.normalImpulse;
this.tangentImpulse = m.tangentImpulse;
this.id.key = m.id.key;
};
return b2ManifoldPoint;
}());
export { b2ManifoldPoint };