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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2ContactID } from './b2ContactID'; import { b2Vec2 } from '../Common/Math'; /// A manifold point is a contact point belonging to a contact /// manifold. It holds details related to the geometry and dynamics /// of the contact points. /// The point is stored in local coordinates because CCD /// requires sub-stepping in which the separation is stale. var b2ManifoldPoint = /** @class */ (function () { function b2ManifoldPoint() { this.localPoint1 = new b2Vec2(); this.localPoint2 = new b2Vec2(); this.id = new b2ContactID(); } b2ManifoldPoint.prototype.Reset = function () { this.localPoint1.SetZero(); this.localPoint2.SetZero(); this.separation = 0.0; this.normalImpulse = 0.0; this.tangentImpulse = 0.0; this.id.key = 0; }; b2ManifoldPoint.prototype.Set = function (m) { this.localPoint1.SetV(m.localPoint1); this.localPoint2.SetV(m.localPoint2); this.separation = m.separation; this.normalImpulse = m.normalImpulse; this.tangentImpulse = m.tangentImpulse; this.id.key = m.id.key; }; return b2ManifoldPoint; }()); export { b2ManifoldPoint };