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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Settings } from '../Common/b2Settings'; import { b2ManifoldPoint } from './b2ManifoldPoint'; import { b2Vec2 } from '../Common/Math'; // A manifold for two touching convex shapes. var b2Manifold = /** @class */ (function () { function b2Manifold() { this.__fast__ = true; this.pointCount = 0; ///< the number of manifold points this.points = new Array(b2Settings.b2_maxManifoldPoints); for (var i /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) { this.points[i] = new b2ManifoldPoint(); } this.normal = new b2Vec2(); } b2Manifold.prototype.Reset = function () { for (var i /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) { this.points[i].Reset(); } this.normal.SetZero(); this.pointCount = 0; }; b2Manifold.prototype.Set = function (m) { this.pointCount = m.pointCount; for (var i /** int */ = 0; i < b2Settings.b2_maxManifoldPoints; i++) { this.points[i].Set(m.points[i]); } this.normal.SetV(m.normal); }; return b2Manifold; }()); export { b2Manifold };