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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Bound } from './b2Bound'; import { b2Settings } from '../Common/b2Settings'; import { b2Pair } from './b2Pair'; import { b2Proxy } from './b2Proxy'; import { b2PairManager } from './b2PairManager'; import { b2Vec2 } from '../Common/Math'; import { b2Math } from '../Common/Math'; import { b2BoundValues } from './b2BoundValues'; /* This broad phase uses the Sweep and Prune algorithm as described in: Collision Detection in Interactive 3D Environments by Gino van den Bergen Also, some ideas, such as using integral values for fast compares comes from Bullet (http:/www.bulletphysics.com). */ // Notes: // - we use bound arrays instead of linked lists for cache coherence. // - we use quantized integral values for fast compares. // - we use short indices rather than pointers to save memory. // - we use a stabbing count for fast overlap queries (less than order N). // - we also use a time stamp on each proxy to speed up the registration of // overlap query results. // - where possible, we compare bound indices instead of values to reduce // cache misses (TODO_ERIN). // - no broadphase is perfect and neither is this one: it is not great for huge // worlds (use a multi-SAP instead), it is not great for large objects. var b2BroadPhase = /** @class */ (function () { //public: function b2BroadPhase(worldAABB, callback) { //public: this.m_pairManager = new b2PairManager(); this.m_proxyPool = new Array(b2Settings.b2_maxPairs); this.m_bounds = new Array(2 * b2Settings.b2_maxProxies); this.m_queryResults = new Array(b2Settings.b2_maxProxies); this.m_quantizationFactor = new b2Vec2(); //b2Settings.b2Assert(worldAABB.IsValid()); var i /** int */; this.m_pairManager.Initialize(this, callback); this.m_worldAABB = worldAABB; this.m_proxyCount = 0; // query results for (i = 0; i < b2Settings.b2_maxProxies; i++) { this.m_queryResults[i] = 0; } // bounds array this.m_bounds = new Array(2); for (i = 0; i < 2; i++) { this.m_bounds[i] = new Array(2 * b2Settings.b2_maxProxies); for (var j /** int */ = 0; j < 2 * b2Settings.b2_maxProxies; j++) { this.m_bounds[i][j] = new b2Bound(); } } //b2Vec2 d = worldAABB.upperBound - worldAABB.lowerBound; var dX = worldAABB.upperBound.x - worldAABB.lowerBound.x; var dY = worldAABB.upperBound.y - worldAABB.lowerBound.y; this.m_quantizationFactor.x = b2Settings.USHRT_MAX / dX; this.m_quantizationFactor.y = b2Settings.USHRT_MAX / dY; var tProxy; for (i = 0; i < b2Settings.b2_maxProxies - 1; ++i) { tProxy = new b2Proxy(); this.m_proxyPool[i] = tProxy; tProxy.SetNext(i + 1); tProxy.timeStamp = 0; tProxy.overlapCount = b2BroadPhase.b2_invalid; tProxy.userData = null; } tProxy = new b2Proxy(); this.m_proxyPool[b2Settings.b2_maxProxies - 1] = tProxy; tProxy.SetNext(b2Pair.b2_nullProxy); tProxy.timeStamp = 0; tProxy.overlapCount = b2BroadPhase.b2_invalid; tProxy.userData = null; this.m_freeProxy = 0; this.m_timeStamp = 1; this.m_queryResultCount = 0; } //~b2BroadPhase(); // Use this to see if your proxy is in range. If it is not in range, // it should be destroyed. Otherwise you may get O(m^2) pairs, where m // is the number of proxies that are out of range. b2BroadPhase.prototype.InRange = function (aabb) { //b2Vec2 d = b2Max(aabb.lowerBound - this.m_worldAABB.upperBound, this.m_worldAABB.lowerBound - aabb.upperBound); var dX; var dY; var d2X; var d2Y; dX = aabb.lowerBound.x; dY = aabb.lowerBound.y; dX -= this.m_worldAABB.upperBound.x; dY -= this.m_worldAABB.upperBound.y; d2X = this.m_worldAABB.lowerBound.x; d2Y = this.m_worldAABB.lowerBound.y; d2X -= aabb.upperBound.x; d2Y -= aabb.upperBound.y; dX = b2Math.b2Max(dX, d2X); dY = b2Math.b2Max(dY, d2Y); return b2Math.b2Max(dX, dY) < 0.0; }; // Get a single proxy. Returns NULL if the id is invalid. b2BroadPhase.prototype.GetProxy = function (proxyId /** int */) { var proxy = this.m_proxyPool[proxyId]; if (proxyId == b2Pair.b2_nullProxy || proxy.IsValid() == false) { return null; } return proxy; }; // Create and destroy proxies. These call Flush first. b2BroadPhase.prototype.CreateProxy = function (aabb, userData) { var index /** uint */; var proxy; //b2Settings.b2Assert(this.m_proxyCount < b2_maxProxies); //b2Settings.b2Assert(this.m_freeProxy != b2Pair.b2_nullProxy); var proxyId /** uint */ = this.m_freeProxy; proxy = this.m_proxyPool[proxyId]; this.m_freeProxy = proxy.GetNext(); proxy.overlapCount = 0; proxy.userData = userData; var boundCount /** uint */ = 2 * this.m_proxyCount; var lowerValues = []; var upperValues = []; this.ComputeBounds(lowerValues, upperValues, aabb); for (var axis /** int */ = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; var lowerIndex /** uint */ = 0; var upperIndex /** uint */ = 0; var lowerIndexOut = [lowerIndex]; var upperIndexOut = [upperIndex]; this.Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis); lowerIndex = lowerIndexOut[0]; upperIndex = upperIndexOut[0]; // Replace memmove calls //memmove(bounds + upperIndex + 2, bounds + upperIndex, (edgeCount - upperIndex) * sizeof(b2Bound)); var tArr = []; var j /** int */; var tEnd /** int */ = boundCount - upperIndex; var tBound1; var tBound2; var tBoundAS3; // make temp array for (j = 0; j < tEnd; j++) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[upperIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // move temp array back in to bounds tEnd = tArr.length; var tIndex /** int */ = upperIndex + 2; for (j = 0; j < tEnd; j++) { //bounds[tIndex+j] = tArr[j]; tBound2 = tArr[j]; tBound1 = bounds[tIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } //memmove(bounds + lowerIndex + 1, bounds + lowerIndex, (upperIndex - lowerIndex) * sizeof(b2Bound)); // make temp array tArr = new Array(); tEnd = upperIndex - lowerIndex; for (j = 0; j < tEnd; j++) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[lowerIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // move temp array back in to bounds tEnd = tArr.length; tIndex = lowerIndex + 1; for (j = 0; j < tEnd; j++) { //bounds[tIndex+j] = tArr[j]; tBound2 = tArr[j]; tBound1 = bounds[tIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // The upper index has increased because of the lower bound insertion. ++upperIndex; // Copy in the new bounds. tBound1 = bounds[lowerIndex]; tBound2 = bounds[upperIndex]; tBound1.value = lowerValues[axis]; tBound1.proxyId = proxyId; tBound2.value = upperValues[axis]; tBound2.proxyId = proxyId; tBoundAS3 = bounds[lowerIndex - 1]; tBound1.stabbingCount = lowerIndex == 0 ? 0 : tBoundAS3.stabbingCount; tBoundAS3 = bounds[upperIndex - 1]; tBound2.stabbingCount = tBoundAS3.stabbingCount; // Adjust the stabbing count between the new bounds. for (index = lowerIndex; index < upperIndex; ++index) { tBoundAS3 = bounds[index]; tBoundAS3.stabbingCount++; } // Adjust the all the affected bound indices. for (index = lowerIndex; index < boundCount + 2; ++index) { tBound1 = bounds[index]; var proxy2 = this.m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()) { proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; } } } ++this.m_proxyCount; //b2Settings.b2Assert(this.m_queryResultCount < b2Settings.b2_maxProxies); for (var i /** int */ = 0; i < this.m_queryResultCount; ++i) { //b2Settings.b2Assert(this.m_queryResults[i] < b2_maxProxies); //b2Settings.b2Assert(this.m_proxyPool[this.m_queryResults[i]].IsValid()); this.m_pairManager.AddBufferedPair(proxyId, this.m_queryResults[i]); } this.m_pairManager.Commit(); // Prepare for next query. this.m_queryResultCount = 0; this.IncrementTimeStamp(); return proxyId; }; b2BroadPhase.prototype.DestroyProxy = function (proxyId /** uint */) { var tBound1; var tBound2; //b2Settings.b2Assert(0 < this.m_proxyCount && this.m_proxyCount <= b2_maxProxies); var proxy = this.m_proxyPool[proxyId]; //b2Settings.b2Assert(proxy.IsValid()); var boundCount /** int */ = 2 * this.m_proxyCount; for (var axis /** int */ = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; var lowerIndex /** uint */ = proxy.lowerBounds[axis]; var upperIndex /** uint */ = proxy.upperBounds[axis]; tBound1 = bounds[lowerIndex]; var lowerValue /** uint */ = tBound1.value; tBound2 = bounds[upperIndex]; var upperValue /** uint */ = tBound2.value; // replace memmove calls //memmove(bounds + lowerIndex, bounds + lowerIndex + 1, (upperIndex - lowerIndex - 1) * sizeof(b2Bound)); var tArr = new Array(); var j /** int */; var tEnd /** int */ = upperIndex - lowerIndex - 1; // make temp array for (j = 0; j < tEnd; j++) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[lowerIndex + 1 + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // move temp array back in to bounds tEnd = tArr.length; var tIndex /** int */ = lowerIndex; for (j = 0; j < tEnd; j++) { //bounds[tIndex+j] = tArr[j]; tBound2 = tArr[j]; tBound1 = bounds[tIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } //memmove(bounds + upperIndex-1, bounds + upperIndex + 1, (edgeCount - upperIndex - 1) * sizeof(b2Bound)); // make temp array tArr = new Array(); tEnd = boundCount - upperIndex - 1; for (j = 0; j < tEnd; j++) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[upperIndex + 1 + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // move temp array back in to bounds tEnd = tArr.length; tIndex = upperIndex - 1; for (j = 0; j < tEnd; j++) { //bounds[tIndex+j] = tArr[j]; tBound2 = tArr[j]; tBound1 = bounds[tIndex + j]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; } // Fix bound indices. tEnd = boundCount - 2; for (var index /** uint */ = lowerIndex; index < tEnd; ++index) { tBound1 = bounds[index]; var proxy2 = this.m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()) { proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; } } // Fix stabbing count. tEnd = upperIndex - 1; for (var index2 /** int */ = lowerIndex; index2 < tEnd; ++index2) { tBound1 = bounds[index2]; tBound1.stabbingCount--; } // Query for pairs to be removed. lowerIndex and upperIndex are not needed. // make lowerIndex and upper output using an array and do this for others if compiler doesn't pick them up this.Query([0], [0], lowerValue, upperValue, bounds, boundCount - 2, axis); } //b2Settings.b2Assert(this.m_queryResultCount < b2Settings.b2_maxProxies); for (var i /** int */ = 0; i < this.m_queryResultCount; ++i) { //b2Settings.b2Assert(this.m_proxyPool[this.m_queryResults[i]].IsValid()); this.m_pairManager.RemoveBufferedPair(proxyId, this.m_queryResults[i]); } this.m_pairManager.Commit(); // Prepare for next query. this.m_queryResultCount = 0; this.IncrementTimeStamp(); // Return the proxy to the pool. proxy.userData = null; proxy.overlapCount = b2BroadPhase.b2_invalid; proxy.lowerBounds[0] = b2BroadPhase.b2_invalid; proxy.lowerBounds[1] = b2BroadPhase.b2_invalid; proxy.upperBounds[0] = b2BroadPhase.b2_invalid; proxy.upperBounds[1] = b2BroadPhase.b2_invalid; proxy.SetNext(this.m_freeProxy); this.m_freeProxy = proxyId; --this.m_proxyCount; }; // Call MoveProxy as many times as you like, then when you are done // call Commit to finalized the proxy pairs (for your time step). b2BroadPhase.prototype.MoveProxy = function (proxyId /** uint */, aabb) { var as3arr; var as3int /** int */; var axis /** uint */; var index /** uint */; var bound; var prevBound; var nextBound; var nextProxyId /** uint */; var nextProxy; if (proxyId == b2Pair.b2_nullProxy || b2Settings.b2_maxProxies <= proxyId) { //b2Settings.b2Assert(false); return; } if (aabb.IsValid() == false) { //b2Settings.b2Assert(false); return; } var boundCount /** uint */ = 2 * this.m_proxyCount; var proxy = this.m_proxyPool[proxyId]; // Get new bound values var newValues = new b2BoundValues(); this.ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb); // Get old bound values var oldValues = new b2BoundValues(); for (axis = 0; axis < 2; ++axis) { bound = this.m_bounds[axis][proxy.lowerBounds[axis]]; oldValues.lowerValues[axis] = bound.value; bound = this.m_bounds[axis][proxy.upperBounds[axis]]; oldValues.upperValues[axis] = bound.value; } for (axis = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; var lowerIndex /** uint */ = proxy.lowerBounds[axis]; var upperIndex /** uint */ = proxy.upperBounds[axis]; var lowerValue /** uint */ = newValues.lowerValues[axis]; var upperValue /** uint */ = newValues.upperValues[axis]; bound = bounds[lowerIndex]; var deltaLower /** int */ = lowerValue - bound.value; bound.value = lowerValue; bound = bounds[upperIndex]; var deltaUpper /** int */ = upperValue - bound.value; bound.value = upperValue; // // Expanding adds overlaps // // Should we move the lower bound down? if (deltaLower < 0) { index = lowerIndex; while (index > 0 && lowerValue < bounds[index - 1].value) { bound = bounds[index]; prevBound = bounds[index - 1]; var prevProxyId /** uint */ = prevBound.proxyId; var prevProxy = this.m_proxyPool[prevBound.proxyId]; prevBound.stabbingCount++; if (prevBound.IsUpper() == true) { if (this.TestOverlap(newValues, prevProxy)) { this.m_pairManager.AddBufferedPair(proxyId, prevProxyId); } //prevProxy.upperBounds[axis]++; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } else { //prevProxy.lowerBounds[axis]++; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } //proxy.lowerBounds[axis]--; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; // swap //var temp:b2Bound = bound; //bound = prevEdge; //prevEdge = temp; bound.Swap(prevBound); //b2Math.b2Swap(bound, prevEdge); --index; } } // Should we move the upper bound up? if (deltaUpper > 0) { index = upperIndex; while (index < boundCount - 1 && bounds[index + 1].value <= upperValue) { bound = bounds[index]; nextBound = bounds[index + 1]; nextProxyId = nextBound.proxyId; nextProxy = this.m_proxyPool[nextProxyId]; nextBound.stabbingCount++; if (nextBound.IsLower() == true) { if (this.TestOverlap(newValues, nextProxy)) { this.m_pairManager.AddBufferedPair(proxyId, nextProxyId); } //nextProxy.lowerBounds[axis]--; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } else { //nextProxy.upperBounds[axis]--; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } //proxy.upperBounds[axis]++; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; // swap //var temp:b2Bound = bound; //bound = nextEdge; //nextEdge = temp; bound.Swap(nextBound); //b2Math.b2Swap(bound, nextEdge); index++; } } // // Shrinking removes overlaps // // Should we move the lower bound up? if (deltaLower > 0) { index = lowerIndex; while (index < boundCount - 1 && bounds[index + 1].value <= lowerValue) { bound = bounds[index]; nextBound = bounds[index + 1]; nextProxyId = nextBound.proxyId; nextProxy = this.m_proxyPool[nextProxyId]; nextBound.stabbingCount--; if (nextBound.IsUpper()) { if (this.TestOverlap(oldValues, nextProxy)) { this.m_pairManager.RemoveBufferedPair(proxyId, nextProxyId); } //nextProxy.upperBounds[axis]--; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } else { //nextProxy.lowerBounds[axis]--; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } //proxy.lowerBounds[axis]++; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; // swap //var temp:b2Bound = bound; //bound = nextEdge; //nextEdge = temp; bound.Swap(nextBound); //b2Math.b2Swap(bound, nextEdge); index++; } } // Should we move the upper bound down? if (deltaUpper < 0) { index = upperIndex; while (index > 0 && upperValue < bounds[index - 1].value) { bound = bounds[index]; prevBound = bounds[index - 1]; prevProxyId = prevBound.proxyId; prevProxy = this.m_proxyPool[prevProxyId]; prevBound.stabbingCount--; if (prevBound.IsLower() == true) { if (this.TestOverlap(oldValues, prevProxy)) { this.m_pairManager.RemoveBufferedPair(proxyId, prevProxyId); } //prevProxy.lowerBounds[axis]++; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } else { //prevProxy.upperBounds[axis]++; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } //proxy.upperBounds[axis]--; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; // swap //var temp:b2Bound = bound; //bound = prevEdge; //prevEdge = temp; bound.Swap(prevBound); //b2Math.b2Swap(bound, prevEdge); index--; } } } }; b2BroadPhase.prototype.Commit = function () { this.m_pairManager.Commit(); }; // Query an AABB for overlapping proxies, returns the user data and // the count, up to the supplied maximum count. b2BroadPhase.prototype.QueryAABB = function (aabb, userData, maxCount /** int */) { var lowerValues = new Array(); var upperValues = new Array(); this.ComputeBounds(lowerValues, upperValues, aabb); var lowerIndex /** uint */ = 0; var upperIndex /** uint */ = 0; var lowerIndexOut = [lowerIndex]; var upperIndexOut = [upperIndex]; this.Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], this.m_bounds[0], 2 * this.m_proxyCount, 0); this.Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], this.m_bounds[1], 2 * this.m_proxyCount, 1); //b2Settings.b2Assert(this.m_queryResultCount < b2Settings.b2_maxProxies); var count /** int */ = 0; for (var i /** int */ = 0; i < this.m_queryResultCount && count < maxCount; ++i, ++count) { //b2Settings.b2Assert(this.m_queryResults[i] < b2Settings.b2_maxProxies); var proxy = this.m_proxyPool[this.m_queryResults[i]]; //b2Settings.b2Assert(proxy.IsValid()); userData[i] = proxy.userData; } // Prepare for next query. this.m_queryResultCount = 0; this.IncrementTimeStamp(); return count; }; b2BroadPhase.prototype.Validate = function () { var pair; var proxy1; var proxy2; var overlap; for (var axis /** int */ = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; var boundCount /** uint */ = 2 * this.m_proxyCount; var stabbingCount /** uint */ = 0; for (var i /** uint */ = 0; i < boundCount; ++i) { var bound = bounds[i]; //b2Settings.b2Assert(i == 0 || bounds[i-1].value <= bound->value); //b2Settings.b2Assert(bound->proxyId != b2_nullProxy); //b2Settings.b2Assert(this.m_proxyPool[bound->proxyId].IsValid()); if (bound.IsLower() == true) { //b2Settings.b2Assert(this.m_proxyPool[bound.proxyId].lowerBounds[axis] == i); stabbingCount++; } else { //b2Settings.b2Assert(this.m_proxyPool[bound.proxyId].upperBounds[axis] == i); stabbingCount--; } //b2Settings.b2Assert(bound.stabbingCount == stabbingCount); } } }; //private: b2BroadPhase.prototype.ComputeBounds = function (lowerValues, upperValues, aabb) { //b2Settings.b2Assert(aabb.upperBound.x > aabb.lowerBound.x); //b2Settings.b2Assert(aabb.upperBound.y > aabb.lowerBound.y); //var minVertex:b2Vec2 = b2Math.b2ClampV(aabb.minVertex, this.m_worldAABB.minVertex, this.m_worldAABB.maxVertex); var minVertexX = aabb.lowerBound.x; var minVertexY = aabb.lowerBound.y; minVertexX = b2Math.b2Min(minVertexX, this.m_worldAABB.upperBound.x); minVertexY = b2Math.b2Min(minVertexY, this.m_worldAABB.upperBound.y); minVertexX = b2Math.b2Max(minVertexX, this.m_worldAABB.lowerBound.x); minVertexY = b2Math.b2Max(minVertexY, this.m_worldAABB.lowerBound.y); //var maxVertex:b2Vec2 = b2Math.b2ClampV(aabb.maxVertex, this.m_worldAABB.minVertex, this.m_worldAABB.maxVertex); var maxVertexX = aabb.upperBound.x; var maxVertexY = aabb.upperBound.y; maxVertexX = b2Math.b2Min(maxVertexX, this.m_worldAABB.upperBound.x); maxVertexY = b2Math.b2Min(maxVertexY, this.m_worldAABB.upperBound.y); maxVertexX = b2Math.b2Max(maxVertexX, this.m_worldAABB.lowerBound.x); maxVertexY = b2Math.b2Max(maxVertexY, this.m_worldAABB.lowerBound.y); // Bump lower bounds downs and upper bounds up. This ensures correct sorting of // lower/upper bounds that would have equal values. // TODO_ERIN implement fast float to uint16 conversion. lowerValues[0] = ((this.m_quantizationFactor.x * (minVertexX - this.m_worldAABB.lowerBound.x)) >>> 0) & (b2Settings.USHRT_MAX - 1); upperValues[0] = (((this.m_quantizationFactor.x * (maxVertexX - this.m_worldAABB.lowerBound.x)) >>> 0) & 0x0000ffff) | 1; lowerValues[1] = ((this.m_quantizationFactor.y * (minVertexY - this.m_worldAABB.lowerBound.y)) >>> 0) & (b2Settings.USHRT_MAX - 1); upperValues[1] = (((this.m_quantizationFactor.y * (maxVertexY - this.m_worldAABB.lowerBound.y)) >>> 0) & 0x0000ffff) | 1; }; // This one is only used for validation. b2BroadPhase.prototype.TestOverlapValidate = function (p1, p2) { for (var axis /** int */ = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; //b2Settings.b2Assert(p1.lowerBounds[axis] < 2 * this.m_proxyCount); //b2Settings.b2Assert(p1.upperBounds[axis] < 2 * this.m_proxyCount); //b2Settings.b2Assert(p2.lowerBounds[axis] < 2 * this.m_proxyCount); //b2Settings.b2Assert(p2.upperBounds[axis] < 2 * this.m_proxyCount); var bound1 = bounds[p1.lowerBounds[axis]]; var bound2 = bounds[p2.upperBounds[axis]]; if (bound1.value > bound2.value) return false; bound1 = bounds[p1.upperBounds[axis]]; bound2 = bounds[p2.lowerBounds[axis]]; if (bound1.value < bound2.value) return false; } return true; }; b2BroadPhase.prototype.TestOverlap = function (b, p) { for (var axis /** int */ = 0; axis < 2; ++axis) { var bounds = this.m_bounds[axis]; //b2Settings.b2Assert(p.lowerBounds[axis] < 2 * this.m_proxyCount); //b2Settings.b2Assert(p.upperBounds[axis] < 2 * this.m_proxyCount); var bound = bounds[p.upperBounds[axis]]; if (b.lowerValues[axis] > bound.value) return false; bound = bounds[p.lowerBounds[axis]]; if (b.upperValues[axis] < bound.value) return false; } return true; }; b2BroadPhase.prototype.Query = function (lowerQueryOut, upperQueryOut, lowerValue /** uint */, upperValue /** uint */, bounds, boundCount /** uint */, axis /** int */) { var lowerQuery /** uint */ = b2BroadPhase.BinarySearch(bounds, boundCount, lowerValue); var upperQuery /** uint */ = b2BroadPhase.BinarySearch(bounds, boundCount, upperValue); var bound; // Easy case: lowerQuery <= lowerIndex(i) < upperQuery // Solution: search query range for min bounds. for (var j /** uint */ = lowerQuery; j < upperQuery; ++j) { bound = bounds[j]; if (bound.IsLower()) { this.IncrementOverlapCount(bound.proxyId); } } // Hard case: lowerIndex(i) < lowerQuery < upperIndex(i) // Solution: use the stabbing count to search down the bound array. if (lowerQuery > 0) { var i /** int */ = lowerQuery - 1; bound = bounds[i]; var s /** int */ = bound.stabbingCount; // Find the s overlaps. while (s) { //b2Settings.b2Assert(i >= 0); bound = bounds[i]; if (bound.IsLower()) { var proxy = this.m_proxyPool[bound.proxyId]; if (lowerQuery <= proxy.upperBounds[axis]) { this.IncrementOverlapCount(bound.proxyId); --s; } } --i; } } lowerQueryOut[0] = lowerQuery; upperQueryOut[0] = upperQuery; }; b2BroadPhase.prototype.IncrementOverlapCount = function (proxyId /** uint */) { var proxy = this.m_proxyPool[proxyId]; if (proxy.timeStamp < this.m_timeStamp) { proxy.timeStamp = this.m_timeStamp; proxy.overlapCount = 1; } else { proxy.overlapCount = 2; //b2Settings.b2Assert(this.m_queryResultCount < b2Settings.b2_maxProxies); this.m_queryResults[this.m_queryResultCount] = proxyId; ++this.m_queryResultCount; } }; b2BroadPhase.prototype.IncrementTimeStamp = function () { if (this.m_timeStamp == b2Settings.USHRT_MAX) { for (var i /** uint */ = 0; i < b2Settings.b2_maxProxies; ++i) { this.m_proxyPool[i].timeStamp = 0; } this.m_timeStamp = 1; } else { ++this.m_timeStamp; } }; b2BroadPhase.BinarySearch = function (bounds, count /** int */, value /** uint */) { var low /** int */ = 0; var high /** int */ = count - 1; while (low <= high) { var mid /** int */ = ((low + high) / 2) | 0; var bound = bounds[mid]; if (bound.value > value) { high = mid - 1; } else if (bound.value < value) { low = mid + 1; } else { return mid >>> 0; } } return low >>> 0; }; b2BroadPhase.s_validate = false; b2BroadPhase.b2_invalid = b2Settings.USHRT_MAX; b2BroadPhase.b2_nullEdge = b2Settings.USHRT_MAX; return b2BroadPhase; }()); export { b2BroadPhase };