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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ import { b2Math, b2Vec2 } from '../../Common/Math'; /// This holds the mass data computed for a shape. var b2MassData = /** @class */ (function () { function b2MassData() { /// The mass of the shape, usually in kilograms. this.mass = 0.0; /// The position of the shape's centroid relative to the shape's origin. this.center = new b2Vec2(0, 0); /// The rotational inertia of the shape. this.I = 0.0; } b2MassData.Add = function () { var masses = []; for (var _i = 0; _i < arguments.length; _i++) { masses[_i] = arguments[_i]; } var finalMass = new b2MassData(); for (var _a = 0, masses_1 = masses; _a < masses_1.length; _a++) { var massData = masses_1[_a]; finalMass.mass += massData.mass; } //b2Settings.b2Assert(finalMass.mass>=0); if (Math.abs(finalMass.mass) > Number.MIN_VALUE) { for (var _b = 0, masses_2 = masses; _b < masses_2.length; _b++) { var massData = masses_2[_b]; finalMass.center.x += massData.mass * massData.center.x; finalMass.center.y += massData.mass * massData.center.y; } finalMass.center.x /= finalMass.mass; finalMass.center.y /= finalMass.mass; for (var _c = 0, masses_3 = masses; _c < masses_3.length; _c++) { var massData = masses_3[_c]; finalMass.I += massData.I; var r = b2Math.SubtractVV(massData.center, finalMass.center); finalMass.I += massData.mass * b2Math.b2Dot(r, r); } } return finalMass; }; b2MassData.prototype.Set = function (massData) { this.mass = massData.mass; this.center.x = massData.center.x; this.center.y = massData.center.y; this.I = massData.I; }; return b2MassData; }()); export { b2MassData };