UNPKG

@awayfl/awayfl-player

Version:

Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

35 lines 1.35 kB
import { b2Body } from './b2Body'; import { b2Joint } from './Joints'; import { b2ContactListener } from './b2ContactListener'; import { b2TimeStep } from './b2TimeStep'; import { b2Vec2 } from '../Common/Math'; import { b2Contact, b2ContactSolver, b2ContactConstraint } from './Contacts'; /** * @private */ export declare class b2Island { __fast__: boolean; constructor(); Initialize(bodyCapacity: number /** int */, contactCapacity: number /** int */, jointCapacity: number /** int */, allocator: any, listener: b2ContactListener, contactSolver: b2ContactSolver): void; Clear(): void; Solve(step: b2TimeStep, gravity: b2Vec2, allowSleep: boolean): void; SolveTOI(subStep: b2TimeStep): void; private static s_impulse; Report(constraints: Array<b2ContactConstraint>): void; AddBody(body: b2Body): void; AddContact(contact: b2Contact): void; AddJoint(joint: b2Joint): void; private m_allocator; private m_listener; private m_contactSolver; m_bodies: Array<b2Body>; m_contacts: Array<b2Contact>; m_joints: Array<b2Joint>; m_bodyCount: number /** int */; m_jointCount: number /** int */; m_contactCount: number /** int */; private m_bodyCapacity; m_contactCapacity: number /** int */; m_jointCapacity: number /** int */; } //# sourceMappingURL=b2Island.d.ts.map