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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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/** * This holds contact filtering data. */ export declare class b2FilterData { __fast__: boolean; Copy(): b2FilterData; /** * The collision category bits. Normally you would just set one bit. */ categoryBits: number /** uint */; /** * The collision mask bits. This states the categories that this * shape would accept for collision. */ maskBits: number /** uint */; /** * Collision groups allow a certain group of objects to never collide (negative) * or always collide (positive). Zero means no collision group. Non-zero group * filtering always wins against the mask bits. */ groupIndex: number /** int */; } //# sourceMappingURL=b2FilterData.d.ts.map