@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
199 lines (198 loc) • 7.58 kB
JavaScript
/**
* Implement and register this class with a b2World to provide debug drawing of physics
* entities in your game.
*/
var b2DebugDraw = /** @class */ (function () {
function b2DebugDraw() {
this.__fast__ = true;
this.m_drawScale = 1.0;
this.m_lineThickness = 1.0;
this.m_alpha = 1.0;
this.m_fillAlpha = 1.0;
this.m_xformScale = 1.0;
this.m_drawFlags = 0;
}
//};
/**
* Set the drawing flags.
*/
b2DebugDraw.prototype.SetFlags = function (flags /** uint */) {
this.m_drawFlags = flags;
};
/**
* Get the drawing flags.
*/
b2DebugDraw.prototype.GetFlags = function () {
return this.m_drawFlags;
};
/**
* Append flags to the current flags.
*/
b2DebugDraw.prototype.AppendFlags = function (flags /** uint */) {
this.m_drawFlags |= flags;
};
/**
* Clear flags from the current flags.
*/
b2DebugDraw.prototype.ClearFlags = function (flags /** uint */) {
this.m_drawFlags &= ~flags;
};
/**
* Set the sprite
*/
b2DebugDraw.prototype.SetSprite = function (sprite) {
this.m_sprite = sprite;
};
/**
* Get the sprite
*/
b2DebugDraw.prototype.GetSprite = function () {
return this.m_sprite;
};
/**
* Set the draw scale
*/
b2DebugDraw.prototype.SetDrawScale = function (drawScale) {
this.m_drawScale = drawScale;
};
/**
* Get the draw
*/
b2DebugDraw.prototype.GetDrawScale = function () {
return this.m_drawScale;
};
/**
* Set the line thickness
*/
b2DebugDraw.prototype.SetLineThickness = function (lineThickness) {
this.m_lineThickness = lineThickness;
};
/**
* Get the line thickness
*/
b2DebugDraw.prototype.GetLineThickness = function () {
return this.m_lineThickness;
};
/**
* Set the alpha value used for lines
*/
b2DebugDraw.prototype.SetAlpha = function (alpha) {
this.m_alpha = alpha;
};
/**
* Get the alpha value used for lines
*/
b2DebugDraw.prototype.GetAlpha = function () {
return this.m_alpha;
};
/**
* Set the alpha value used for fills
*/
b2DebugDraw.prototype.SetFillAlpha = function (alpha) {
this.m_fillAlpha = alpha;
};
/**
* Get the alpha value used for fills
*/
b2DebugDraw.prototype.GetFillAlpha = function () {
return this.m_fillAlpha;
};
/**
* Set the scale used for drawing XForms
*/
b2DebugDraw.prototype.SetXFormScale = function (xformScale) {
this.m_xformScale = xformScale;
};
/**
* Get the scale used for drawing XForms
*/
b2DebugDraw.prototype.GetXFormScale = function () {
return this.m_xformScale;
};
/**
* Draw a closed polygon provided in CCW order.
*/
b2DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount /** int */, color) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, color.color, this.m_alpha);
this.m_sprite.graphics.moveTo(vertices[0].x * this.m_drawScale, vertices[0].y * this.m_drawScale);
for (var i /** int */ = 1; i < vertexCount; i++) {
this.m_sprite.graphics.lineTo(vertices[i].x * this.m_drawScale, vertices[i].y * this.m_drawScale);
}
this.m_sprite.graphics.lineTo(vertices[0].x * this.m_drawScale, vertices[0].y * this.m_drawScale);
};
/**
* Draw a solid closed polygon provided in CCW order.
*/
b2DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount /** int */, color) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, color.color, this.m_alpha);
this.m_sprite.graphics.moveTo(vertices[0].x * this.m_drawScale, vertices[0].y * this.m_drawScale);
this.m_sprite.graphics.beginFill(color.color, this.m_fillAlpha);
for (var i /** int */ = 1; i < vertexCount; i++) {
this.m_sprite.graphics.lineTo(vertices[i].x * this.m_drawScale, vertices[i].y * this.m_drawScale);
}
this.m_sprite.graphics.lineTo(vertices[0].x * this.m_drawScale, vertices[0].y * this.m_drawScale);
this.m_sprite.graphics.endFill();
};
/**
* Draw a circle.
*/
b2DebugDraw.prototype.DrawCircle = function (center, radius, color) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, color.color, this.m_alpha);
this.m_sprite.graphics.drawCircle(center.x * this.m_drawScale, center.y * this.m_drawScale, radius * this.m_drawScale);
};
/**
* Draw a solid circle.
*/
b2DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, color.color, this.m_alpha);
this.m_sprite.graphics.moveTo(0, 0);
this.m_sprite.graphics.beginFill(color.color, this.m_fillAlpha);
this.m_sprite.graphics.drawCircle(center.x * this.m_drawScale, center.y * this.m_drawScale, radius * this.m_drawScale);
this.m_sprite.graphics.endFill();
this.m_sprite.graphics.moveTo(center.x * this.m_drawScale, center.y * this.m_drawScale);
this.m_sprite.graphics.lineTo((center.x + axis.x * radius) * this.m_drawScale, (center.y + axis.y * radius) * this.m_drawScale);
};
/**
* Draw a line segment.
*/
b2DebugDraw.prototype.DrawSegment = function (p1, p2, color) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, color.color, this.m_alpha);
this.m_sprite.graphics.moveTo(p1.x * this.m_drawScale, p1.y * this.m_drawScale);
this.m_sprite.graphics.lineTo(p2.x * this.m_drawScale, p2.y * this.m_drawScale);
};
b2DebugDraw.prototype.DrawSquare = function (param1, param2, param3, param4) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, param3.color, param4);
this.m_sprite.graphics.beginFill(param3.color, param4);
this.m_sprite.graphics.moveTo(param1.x, param1.y);
this.m_sprite.graphics.drawRect(param1.x, param1.y, param2.x - param1.x, param2.y - param1.y);
};
/**
* Draw a transform. Choose your own length scale.
* @param xf a transform.
*/
b2DebugDraw.prototype.DrawTransform = function (xf) {
this.m_sprite.graphics.lineStyle(this.m_lineThickness, 0xff0000, this.m_alpha);
this.m_sprite.graphics.moveTo(xf.position.x * this.m_drawScale, xf.position.y * this.m_drawScale);
this.m_sprite.graphics.lineTo((xf.position.x + this.m_xformScale * xf.R.col1.x) * this.m_drawScale, (xf.position.y + this.m_xformScale * xf.R.col1.y) * this.m_drawScale);
this.m_sprite.graphics.lineStyle(this.m_lineThickness, 0x00ff00, this.m_alpha);
this.m_sprite.graphics.moveTo(xf.position.x * this.m_drawScale, xf.position.y * this.m_drawScale);
this.m_sprite.graphics.lineTo((xf.position.x + this.m_xformScale * xf.R.col2.x) * this.m_drawScale, (xf.position.y + this.m_xformScale * xf.R.col2.y) * this.m_drawScale);
};
//virtual ~b2DebugDraw() {}
//enum
//{
/** Draw shapes */
b2DebugDraw.e_shapeBit = 0x0001;
/** Draw joint connections */
b2DebugDraw.e_jointBit = 0x0002;
/** Draw axis aligned bounding boxes */
b2DebugDraw.e_aabbBit = 0x0004;
/** Draw broad-phase pairs */
b2DebugDraw.e_pairBit = 0x0008;
/** Draw center of mass frame */
b2DebugDraw.e_centerOfMassBit = 0x0010;
/** Draw controllers */
b2DebugDraw.e_controllerBit = 0x0020;
return b2DebugDraw;
}());
export { b2DebugDraw };