@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
121 lines • 3.3 kB
TypeScript
import { b2Vec2, b2Transform } from '../Common/Math';
import { b2Color } from '../Common/b2Color';
import { Sprite } from '@awayjs/scene';
/**
* Implement and register this class with a b2World to provide debug drawing of physics
* entities in your game.
*/
export declare class b2DebugDraw {
__fast__: boolean;
constructor();
/** Draw shapes */
static e_shapeBit: number /** uint */;
/** Draw joint connections */
static e_jointBit: number /** uint */;
/** Draw axis aligned bounding boxes */
static e_aabbBit: number /** uint */;
/** Draw broad-phase pairs */
static e_pairBit: number /** uint */;
/** Draw center of mass frame */
static e_centerOfMassBit: number /** uint */;
/** Draw controllers */
static e_controllerBit: number /** uint */;
/**
* Set the drawing flags.
*/
SetFlags(flags: number /** uint */): void;
/**
* Get the drawing flags.
*/
GetFlags(): number /** uint */;
/**
* Append flags to the current flags.
*/
AppendFlags(flags: number /** uint */): void;
/**
* Clear flags from the current flags.
*/
ClearFlags(flags: number /** uint */): void;
/**
* Set the sprite
*/
SetSprite(sprite: Sprite): void;
/**
* Get the sprite
*/
GetSprite(): Sprite;
/**
* Set the draw scale
*/
SetDrawScale(drawScale: number): void;
/**
* Get the draw
*/
GetDrawScale(): Number;
/**
* Set the line thickness
*/
SetLineThickness(lineThickness: number): void;
/**
* Get the line thickness
*/
GetLineThickness(): Number;
/**
* Set the alpha value used for lines
*/
SetAlpha(alpha: number): void;
/**
* Get the alpha value used for lines
*/
GetAlpha(): Number;
/**
* Set the alpha value used for fills
*/
SetFillAlpha(alpha: number): void;
/**
* Get the alpha value used for fills
*/
GetFillAlpha(): Number;
/**
* Set the scale used for drawing XForms
*/
SetXFormScale(xformScale: number): void;
/**
* Get the scale used for drawing XForms
*/
GetXFormScale(): Number;
/**
* Draw a closed polygon provided in CCW order.
*/
DrawPolygon(vertices: Array<b2Vec2>, vertexCount: number /** int */, color: b2Color): void;
/**
* Draw a solid closed polygon provided in CCW order.
*/
DrawSolidPolygon(vertices: Array<b2Vec2>, vertexCount: number /** int */, color: b2Color): void;
/**
* Draw a circle.
*/
DrawCircle(center: b2Vec2, radius: number, color: b2Color): void;
/**
* Draw a solid circle.
*/
DrawSolidCircle(center: b2Vec2, radius: number, axis: b2Vec2, color: b2Color): void;
/**
* Draw a line segment.
*/
DrawSegment(p1: b2Vec2, p2: b2Vec2, color: b2Color): void;
DrawSquare(param1: b2Vec2, param2: b2Vec2, param3: b2Color, param4: number): void;
/**
* Draw a transform. Choose your own length scale.
* @param xf a transform.
*/
DrawTransform(xf: b2Transform): void;
private m_drawFlags;
m_sprite: Sprite;
private m_drawScale;
private m_lineThickness;
private m_alpha;
private m_fillAlpha;
private m_xformScale;
}
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