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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { __extends } from "tslib"; import { b2JointDef, b2Joint } from '../Joints'; import { b2Vec2 } from '../../Common/Math'; /** * Weld joint definition. You need to specify local anchor points * where they are attached and the relative body angle. The position * of the anchor points is important for computing the reaction torque. * @see b2WeldJoint */ var b2WeldJointDef = /** @class */ (function (_super) { __extends(b2WeldJointDef, _super); function b2WeldJointDef() { var _this = _super.call(this) || this; /** * The local anchor point relative to bodyA's origin. */ _this.localAnchorA = new b2Vec2(); /** * The local anchor point relative to bodyB's origin. */ _this.localAnchorB = new b2Vec2(); _this.type = b2Joint.e_weldJoint; _this.referenceAngle = 0.0; return _this; } /** * Initialize the bodies, anchors, axis, and reference angle using the world * anchor and world axis. */ b2WeldJointDef.prototype.Initialize = function (bA, bB, anchor) { this.bodyA = bA; this.bodyB = bB; this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor)); this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor)); this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle(); }; return b2WeldJointDef; }(b2JointDef)); export { b2WeldJointDef };