@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
103 lines • 2.87 kB
TypeScript
import { b2Joint, b2LineJointDef } from '../Joints';
import { b2Vec2 } from '../../Common/Math';
import { b2TimeStep } from '../b2TimeStep';
/**
* A line joint. This joint provides one degree of freedom: translation
* along an axis fixed in body1. You can use a joint limit to restrict
* the range of motion and a joint motor to drive the motion or to
* model joint friction.
* @see b2LineJointDef
*/
export declare class b2LineJoint extends b2Joint {
/** @inheritDoc */
GetAnchorA(): b2Vec2;
/** @inheritDoc */
GetAnchorB(): b2Vec2;
/** @inheritDoc */
GetReactionForce(inv_dt: number): b2Vec2;
/** @inheritDoc */
GetReactionTorque(inv_dt: number): number;
/**
* Get the current joint translation, usually in meters.
*/
GetJointTranslation(): number;
/**
* Get the current joint translation speed, usually in meters per second.
*/
GetJointSpeed(): number;
/**
* Is the joint limit enabled?
*/
IsLimitEnabled(): Boolean;
/**
* Enable/disable the joint limit.
*/
EnableLimit(flag: boolean): void;
/**
* Get the lower joint limit, usually in meters.
*/
GetLowerLimit(): number;
/**
* Get the upper joint limit, usually in meters.
*/
GetUpperLimit(): number;
/**
* Set the joint limits, usually in meters.
*/
SetLimits(lower: number, upper: number): void;
/**
* Is the joint motor enabled?
*/
IsMotorEnabled(): Boolean;
/**
* Enable/disable the joint motor.
*/
EnableMotor(flag: boolean): void;
/**
* Set the motor speed, usually in meters per second.
*/
SetMotorSpeed(speed: number): void;
/**
* Get the motor speed, usually in meters per second.
*/
GetMotorSpeed(): number;
/**
* Set the maximum motor force, usually in N.
*/
SetMaxMotorForce(force: number): void;
/**
* Get the maximum motor force, usually in N.
*/
GetMaxMotorForce(): number;
/**
* Get the current motor force, usually in N.
*/
GetMotorForce(): number;
/** @private */
constructor(def: b2LineJointDef);
InitVelocityConstraints(step: b2TimeStep): void;
SolveVelocityConstraints(step: b2TimeStep): void;
SolvePositionConstraints(baumgarte: number): boolean;
m_localAnchor1: b2Vec2;
m_localAnchor2: b2Vec2;
m_localXAxis1: b2Vec2;
private m_localYAxis1;
private m_axis;
private m_perp;
private m_s1;
private m_s2;
private m_a1;
private m_a2;
private m_K;
private m_impulse;
private m_motorMass;
private m_motorImpulse;
private m_lowerTranslation;
private m_upperTranslation;
private m_maxMotorForce;
private m_motorSpeed;
private m_enableLimit;
private m_enableMotor;
private m_limitState;
}
//# sourceMappingURL=b2LineJoint.d.ts.map