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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { __extends } from "tslib"; import { b2Contact } from '../Contacts'; import { b2Collision } from '../../Collision/b2Collision'; /** * @private */ var b2PolygonContact = /** @class */ (function (_super) { __extends(b2PolygonContact, _super); function b2PolygonContact() { return _super !== null && _super.apply(this, arguments) || this; } b2PolygonContact.Create = function (allocator) { //void* mem = allocator->Allocate(sizeof(b2PolyContact)); return new b2PolygonContact(); }; b2PolygonContact.Destroy = function (contact, allocator) { //((b2PolyContact*)contact)->~b2PolyContact(); //allocator->Free(contact, sizeof(b2PolyContact)); }; b2PolygonContact.prototype.Reset = function (fixtureA, fixtureB) { _super.prototype.Reset.call(this, fixtureA, fixtureB); //b2Settings.b2Assert(m_shape1.m_type == b2Shape.e_polygonShape); //b2Settings.b2Assert(m_shape2.m_type == b2Shape.e_polygonShape); }; //~b2PolyContact() {} b2PolygonContact.prototype.Evaluate = function () { var bA = this.m_fixtureA.GetBody(); var bB = this.m_fixtureB.GetBody(); b2Collision.CollidePolygons(this.m_manifold, this.m_fixtureA.GetShape(), bA.m_xf, this.m_fixtureB.GetShape(), bB.m_xf); }; return b2PolygonContact; }(b2Contact)); export { b2PolygonContact };