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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Vec2, b2Mat22, b2Transform } from '../Math'; /** * @private */ export declare class b2Math { /** * This function is used to ensure that a floating point number is * not a NaN or infinity. */ static IsValid(x: number): boolean; static Dot(a: b2Vec2, b: b2Vec2): number; static CrossVV(a: b2Vec2, b: b2Vec2): number; static CrossVF(a: b2Vec2, s: number): b2Vec2; static CrossFV(s: number, a: b2Vec2): b2Vec2; static MulMV(A: b2Mat22, v: b2Vec2): b2Vec2; static MulTMV(A: b2Mat22, v: b2Vec2): b2Vec2; static MulX(T: b2Transform, v: b2Vec2): b2Vec2; static MulXT(T: b2Transform, v: b2Vec2): b2Vec2; static AddVV(a: b2Vec2, b: b2Vec2): b2Vec2; static SubtractVV(a: b2Vec2, b: b2Vec2): b2Vec2; static Distance(a: b2Vec2, b: b2Vec2): Number; static DistanceSquared(a: b2Vec2, b: b2Vec2): Number; static MulFV(s: number, a: b2Vec2): b2Vec2; static AddMM(A: b2Mat22, B: b2Mat22): b2Mat22; static MulMM(A: b2Mat22, B: b2Mat22): b2Mat22; static MulTMM(A: b2Mat22, B: b2Mat22): b2Mat22; static Abs(a: number): number; static AbsV(a: b2Vec2): b2Vec2; static AbsM(A: b2Mat22): b2Mat22; static Min(a: number, b: number): number; static MinV(a: b2Vec2, b: b2Vec2): b2Vec2; static Max(a: number, b: number): number; static MaxV(a: b2Vec2, b: b2Vec2): b2Vec2; static Clamp(a: number, low: number, high: number): number; static ClampV(a: b2Vec2, low: b2Vec2, high: b2Vec2): b2Vec2; static Swap(a: Array<any>, b: Array<any>): void; static Random(): number; static RandomRange(lo: number, hi: number): Number; static NextPowerOfTwo(x: number /** uint */): number /** uint */; static IsPowerOfTwo(x: number /** uint */): boolean; static readonly b2Vec2_zero: b2Vec2; static readonly b2Mat22_identity: b2Mat22; static readonly b2Transform_identity: b2Transform; } //# sourceMappingURL=b2Math.d.ts.map