@awayfl/awayfl-player
Version:
Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
108 lines (107 loc) • 3.06 kB
JavaScript
import { b2Vec2 } from '../Math';
/**
* A 2-by-2 matrix. Stored in column-major order.
*/
var b2Mat22 = /** @class */ (function () {
function b2Mat22() {
this.__fast__ = true;
this.col1 = new b2Vec2();
this.col2 = new b2Vec2();
this.col1.x = this.col2.y = 1.0;
}
b2Mat22.FromAngle = function (angle) {
var mat = new b2Mat22();
mat.Set(angle);
return mat;
};
b2Mat22.FromVV = function (c1, c2) {
var mat = new b2Mat22();
mat.SetVV(c1, c2);
return mat;
};
b2Mat22.prototype.Set = function (angle) {
var c = Math.cos(angle);
var s = Math.sin(angle);
this.col1.x = c;
this.col2.x = -s;
this.col1.y = s;
this.col2.y = c;
};
b2Mat22.prototype.SetVV = function (c1, c2) {
this.col1.SetV(c1);
this.col2.SetV(c2);
};
b2Mat22.prototype.Copy = function () {
var mat = new b2Mat22();
mat.SetM(this);
return mat;
};
b2Mat22.prototype.SetM = function (m) {
//@ts-ignore
this.col1.SetV(m.col1 || m.$Bgcol1);
//@ts-ignore
this.col2.SetV(m.col2 || m.$Bgcol2);
};
b2Mat22.prototype.AddM = function (m) {
this.col1.x += m.col1.x;
this.col1.y += m.col1.y;
this.col2.x += m.col2.x;
this.col2.y += m.col2.y;
};
b2Mat22.prototype.SetIdentity = function () {
this.col1.x = 1.0;
this.col2.x = 0.0;
this.col1.y = 0.0;
this.col2.y = 1.0;
};
b2Mat22.prototype.SetZero = function () {
this.col1.x = 0.0;
this.col2.x = 0.0;
this.col1.y = 0.0;
this.col2.y = 0.0;
};
b2Mat22.prototype.GetAngle = function () {
return Math.atan2(this.col1.y, this.col1.x);
};
/**
* Compute the inverse of this matrix, such that inv(A) * A = identity.
*/
b2Mat22.prototype.GetInverse = function (out) {
var a = this.col1.x;
var b = this.col2.x;
var c = this.col1.y;
var d = this.col2.y;
//var B:b2Mat22 = new b2Mat22();
var det = a * d - b * c;
if (det != 0.0) {
det = 1.0 / det;
}
out.col1.x = det * d;
out.col2.x = -det * b;
out.col1.y = -det * c;
out.col2.y = det * a;
return out;
};
// Solve A * x = b
b2Mat22.prototype.Solve = function (out, bX, bY) {
//float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y;
var a11 = this.col1.x;
var a12 = this.col2.x;
var a21 = this.col1.y;
var a22 = this.col2.y;
//float32 det = a11 * a22 - a12 * a21;
var det = a11 * a22 - a12 * a21;
if (det != 0.0) {
det = 1.0 / det;
}
out.x = det * (a22 * bX - a12 * bY);
out.y = det * (a11 * bY - a21 * bX);
return out;
};
b2Mat22.prototype.Abs = function () {
this.col1.Abs();
this.col2.Abs();
};
return b2Mat22;
}());
export { b2Mat22 };