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@awayfl/awayfl-player

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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript

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import { b2Vec2 } from '../Common/Math'; import { b2ContactID } from './b2ContactID'; /** * A manifold point is a contact point belonging to a contact * manifold. It holds details related to the geometry and dynamics * of the contact points. * The local point usage depends on the manifold type: * -e_circles: the local center of circleB * -e_faceA: the local center of cirlceB or the clip point of polygonB * -e_faceB: the clip point of polygonA * This structure is stored across time steps, so we keep it small. * Note: the impulses are used for internal caching and may not * provide reliable contact forces, especially for high speed collisions. */ var b2ManifoldPoint = /** @class */ (function () { function b2ManifoldPoint() { this.__fast__ = true; this.m_localPoint = new b2Vec2(); this.m_id = new b2ContactID(); this.Reset(); } b2ManifoldPoint.prototype.Reset = function () { this.m_localPoint.SetZero(); this.m_normalImpulse = 0.0; this.m_tangentImpulse = 0.0; this.m_id.key = 0; }; b2ManifoldPoint.prototype.Set = function (m) { this.m_localPoint.SetV(m.m_localPoint); this.m_normalImpulse = m.m_normalImpulse; this.m_tangentImpulse = m.m_tangentImpulse; this.m_id.Set(m.m_id); }; return b2ManifoldPoint; }()); export { b2ManifoldPoint };