@awayfl/awayfl-player
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Flash Player emulator for executing SWF files (published for FP versions 6 and up) in javascript
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TypeScript
import { b2Vec2 } from '../Common/Math';
import { b2ManifoldPoint } from './b2ManifoldPoint';
/**
* A manifold for two touching convex shapes.
* Box2D supports multiple types of contact:
* - clip point versus plane with radius
* - point versus point with radius (circles)
* The local point usage depends on the manifold type:
* -e_circles: the local center of circleA
* -e_faceA: the center of faceA
* -e_faceB: the center of faceB
* Similarly the local normal usage:
* -e_circles: not used
* -e_faceA: the normal on polygonA
* -e_faceB: the normal on polygonB
* We store contacts in this way so that position correction can
* account for movement, which is critical for continuous physics.
* All contact scenarios must be expressed in one of these types.
* This structure is stored across time steps, so we keep it small.
*/
export declare class b2Manifold {
readonly __fast__ = true;
constructor();
Reset(): void;
Set(m: b2Manifold): void;
Copy(): b2Manifold;
/** The points of contact */
m_points: Array<b2ManifoldPoint>;
/** Not used for Type e_points*/
m_localPlaneNormal: b2Vec2;
/** Usage depends on manifold type */
m_localPoint: b2Vec2;
m_type: number /** int */;
/** The number of manifold points */
m_pointCount: number /** int */;
static readonly e_circles: number /** int */;
static readonly e_faceA: number /** int */;
static readonly e_faceB: number /** int */;
}
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