@awayfl/avm2
Version:
Virtual machine for executing AS3 code
74 lines • 3.15 kB
TypeScript
import { BaseVector, GenericVector } from './GenericVector';
import { Multiname } from '../abc/lazy/Multiname';
import { AXObject } from '../run/AXObject';
/**
* TypedArray Vector Template
*
* If you make any changes to this code you'll need to regenerate uint32Vector.ts &
* float64Vector.ts. We duplicate all the code for vectors because we want to keep things
* monomorphic as much as possible.
*
* NOTE: Not all of the AS3 methods need to be implemented natively, some are self-hosted in AS3
* code. For better performance we should probably implement them all natively (in JS that is)
* unless our compiler is good enough.
*/
export declare class Float64Vector extends BaseVector {
static axClass: typeof Float64Vector;
static EXTRA_CAPACITY: number;
static INITIAL_CAPACITY: number;
static DEFAULT_VALUE: number;
static DESCENDING: number;
static UNIQUESORT: number;
static RETURNINDEXEDARRAY: number;
static classInitializer(): void;
private _fixed;
private _buffer;
private _length;
private _offset;
constructor(length?: number, fixed?: boolean);
static axApply(_: AXObject, args: any[]): any;
internalToString(): string;
toString(): string;
toLocaleString(): string;
_view(): Float64Array;
_ensureCapacity(length: any): void;
concat(): Float64Vector;
/**
* Executes a |callback| function with three arguments: element, index, the vector itself as
* well as passing the |thisObject| as |this| for each of the elements in the vector. If any of
* the callbacks return |false| the function terminates, otherwise it returns |true|.
*/
every(callback: any, thisObject: any): boolean;
/**
* Filters the elements for which the |callback| method returns |true|. The |callback| function
* is called with three arguments: element, index, the vector itself as well as passing the
* |thisObject| as |this| for each of the elements in the vector.
*/
filter(callback: any, thisObject: any): Float64Vector;
map(callback: any, thisObject: any): GenericVector;
some(callback: any, thisObject: any): boolean;
forEach(callback: any, thisObject: any): void;
join(separator?: string): string;
indexOf(searchElement: any, fromIndex?: number): number;
lastIndexOf(searchElement: any, fromIndex?: number): number;
push(arg1?: any, arg2?: any, arg3?: any, arg4?: any, arg5?: any, arg6?: any, arg7?: any, arg8?: any): void;
pop(): number;
reverse(): this;
sort(sortBehavior?: any): this;
shift(): number;
unshift(): void;
slice(start?: number, end?: number): Float64Vector;
splice(start: number, deleteCount_: number): Float64Vector;
_slide(distance: any): void;
get length(): number;
set length(value: number);
set fixed(f: boolean);
get fixed(): boolean;
_checkFixed(): void;
axGetNumericProperty(nm: number): number;
axSetNumericProperty(nm: number, v: any): void;
axHasPropertyInternal(mn: Multiname): boolean;
axNextValue(index: number): any;
axNextNameIndex(index: number): number;
}
//# sourceMappingURL=float64Vector.d.ts.map