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@awayfl/avm2

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Virtual machine for executing AS3 code

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import { BaseVector, GenericVector } from './GenericVector'; import { ASObject } from '../nat/ASObject'; import { defineNonEnumerableProperty, unexpected, release, assertNotImplemented, isIndex } from '@awayfl/swf-loader'; import { AXObject } from '../run/AXObject'; import { axCoerceName } from '../run/axCoerceName'; import { assert } from '@awayjs/graphics'; import { Errors } from '../errors'; import { Multiname } from '../abc/lazy/Multiname'; /* THIS FILE WAS AUTOMATICALLY GENERATED FROM int32Vector.ts */ /* * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * TypedArray Vector Template * * If you make any changes to this code you'll need to regenerate uint32Vector.ts & * float64Vector.ts. We duplicate all the code for vectors because we want to keep things * monomorphic as much as possible. * * NOTE: Not all of the AS3 methods need to be implemented natively, some are self-hosted in AS3 * code. For better performance we should probably implement them all natively (in JS that is) * unless our compiler is good enough. */ export class Uint32Vector extends BaseVector { static axClass: typeof Uint32Vector; static EXTRA_CAPACITY = 4; static INITIAL_CAPACITY = 10; static DEFAULT_VALUE = 0; static DESCENDING = 2; static UNIQUESORT = 4; static RETURNINDEXEDARRAY = 8; static classInitializer() { const proto: any = this.dPrototype; const tProto: any = this.tPrototype; // Fix up MOP handlers to not apply to the dynamic prototype, which is a plain object. tProto.axGetProperty = proto.axGetProperty; tProto.axGetNumericProperty = proto.axGetNumericProperty; tProto.axSetProperty = proto.axSetProperty; tProto.axSetNumericProperty = proto.axSetNumericProperty; tProto.axHasPropertyInternal = proto.axHasPropertyInternal; tProto.axNextName = proto.axNextName; tProto.axNextNameIndex = proto.axNextNameIndex; tProto.axNextValue = proto.axNextValue; proto.axGetProperty = ASObject.prototype.axGetProperty; proto.axGetNumericProperty = ASObject.prototype.axGetNumericProperty; proto.axSetProperty = ASObject.prototype.axSetProperty; proto.axSetNumericProperty = ASObject.prototype.axSetNumericProperty; proto.axHasPropertyInternal = ASObject.prototype.axHasPropertyInternal; proto.axNextName = ASObject.prototype.axNextName; proto.axNextNameIndex = ASObject.prototype.axNextNameIndex; proto.axNextValue = ASObject.prototype.axNextValue; const asProto: any = Uint32Vector.prototype; defineNonEnumerableProperty(proto, '$Bgjoin', asProto.join); // Same as join, see VectorImpl.as in Tamarin repository. defineNonEnumerableProperty(proto, '$BgtoString', asProto.join); defineNonEnumerableProperty(proto, '$BgtoLocaleString', asProto.toLocaleString); defineNonEnumerableProperty(proto, '$Bgpop', asProto.pop); defineNonEnumerableProperty(proto, '$Bgpush', asProto.push); defineNonEnumerableProperty(proto, '$Bgreverse', asProto.reverse); defineNonEnumerableProperty(proto, '$Bgconcat', asProto.concat); defineNonEnumerableProperty(proto, '$Bgsplice', asProto.splice); defineNonEnumerableProperty(proto, '$Bgslice', asProto.slice); defineNonEnumerableProperty(proto, '$Bgshift', asProto.shift); defineNonEnumerableProperty(proto, '$Bgunshift', asProto.unshift); defineNonEnumerableProperty(proto, '$BgindexOf', asProto.indexOf); defineNonEnumerableProperty(proto, '$BglastIndexOf', asProto.lastIndexOf); defineNonEnumerableProperty(proto, '$BgforEach', asProto.forEach); defineNonEnumerableProperty(proto, '$Bgmap', asProto.map); defineNonEnumerableProperty(proto, '$Bgfilter', asProto.filter); defineNonEnumerableProperty(proto, '$Bgsome', asProto.some); defineNonEnumerableProperty(proto, '$Bgevery', asProto.every); defineNonEnumerableProperty(proto, '$Bgsort', asProto.sort); defineNonEnumerableProperty(proto, 'checkVectorMethodArgs', asProto.checkVectorMethodArgs); } private _fixed: boolean; private _buffer: Uint32Array; private _length: number; private _offset: number; get value(): Uint32Array { return this._buffer; } constructor (length: number = 0, fixed: boolean = false) { super(); length = length >>> 0; this._fixed = !!fixed; this._buffer = new Uint32Array(Math.max(Uint32Vector.INITIAL_CAPACITY, length + Uint32Vector.EXTRA_CAPACITY)); this._offset = 0; this._length = length; } static axApply(_: AXObject, args: any[]) { const object = args[0]; if (this.axIsType(object)) { return object; } const length = object.axGetPublicProperty('length'); if (length !== undefined) { const v = this.axConstruct([length, false]); for (let i = 0; i < length; i++) { v.axSetNumericProperty(i, object.axGetPublicProperty(i)); } return v; } unexpected(); } internalToString() { let str = ''; const start = this._offset; const end = start + this._length; for (let i = 0; i < this._buffer.length; i++) { if (i === start) { str += '['; } if (i === end) { str += ']'; } str += this._buffer[i]; if (i < this._buffer.length - 1) { str += ','; } } if (this._offset + this._length === this._buffer.length) { str += ']'; } return str + ': offset: ' + this._offset + ', length: ' + this._length + ', capacity: ' + this._buffer.length; } toString() { let str = ''; for (let i = 0; i < this._length; i++) { str += this._buffer[this._offset + i]; if (i < this._length - 1) { str += ','; } } return str; } toLocaleString() { let str = ''; for (let i = 0; i < this._length; i++) { str += this._buffer[this._offset + i]; if (i < this._length - 1) { str += ','; } } return str; } // vector.prototype.toString = vector.prototype.internalToString; _view() { return this._buffer.subarray(this._offset, this._offset + this._length); } _ensureCapacity(length) { const minCapacity = this._offset + length; if (minCapacity < this._buffer.length) { return; } if (length <= this._buffer.length) { // New length exceeds bounds at current offset but fits in the buffer, so we center it. const offset = (this._buffer.length - length) >> 2; this._buffer.set(this._view(), offset); this._offset = offset; return; } // New length doesn't fit at all, resize buffer. const oldCapacity = this._buffer.length; let newCapacity = ((oldCapacity * 3) >> 1) + 1; if (newCapacity < minCapacity) { newCapacity = minCapacity; } const buffer = new Uint32Array(newCapacity); buffer.set(this._buffer, 0); this._buffer = buffer; } concat() { let length = this._length; for (let i = 0; i < arguments.length; i++) { const vector: Uint32Vector = arguments[i]; if (!(vector._buffer instanceof Uint32Array)) { assert(false); // TODO // this.sec.throwError('TypeError', Errors.CheckTypeFailedError, // vector.constructor.name, '__AS3__.vec.Vector.<uint>'); } length += vector._length; } const result = new this.sec.Uint32Vector(length); const buffer = result._buffer; buffer.set(this._buffer); let offset = this._length; for (let i = 0; i < arguments.length; i++) { const vector: Uint32Vector = arguments[i]; if (offset + vector._buffer.length < vector._buffer.length) { buffer.set(vector._buffer, offset); } else { buffer.set(vector._buffer.subarray(0, vector._length), offset); } offset += vector._length; } return result; } /** * Executes a |callback| function with three arguments: element, index, the vector itself as * well as passing the |thisObject| as |this| for each of the elements in the vector. If any of * the callbacks return |false| the function terminates, otherwise it returns |true|. */ every(callback, thisObject) { if (!this.checkVectorMethodArgs(callback, thisObject)) { return true; } for (let i = 0; i < this._length; i++) { if (!callback.call(thisObject, this._buffer[this._offset + i], i, this)) { return false; } } return true; } /** * Filters the elements for which the |callback| method returns |true|. The |callback| function * is called with three arguments: element, index, the vector itself as well as passing the * |thisObject| as |this| for each of the elements in the vector. */ filter(callback, thisObject) { const v = new this.sec.Uint32Vector(); if (!this.checkVectorMethodArgs(callback, thisObject)) { return v; } for (let i = 0; i < this._length; i++) { if (callback.call(thisObject, this._buffer[this._offset + i], i, this)) { v.push(this._buffer[this._offset + i]); } } return v; } map(callback, thisObject) { const v = <GenericVector><any> this.axClass.axConstruct([this.length, false]); if (!this.checkVectorMethodArgs(callback, thisObject)) { return v; } for (let i = 0; i < this._length; i++) { v[i] = callback.call(thisObject, this._buffer[this._offset + i], i, this); } return v; } some(callback, thisObject) { if (!this.checkVectorMethodArgs(callback, thisObject)) { return false; } for (let i = 0; i < this._length; i++) { if (callback.call(thisObject, this._buffer[this._offset + i], i, this)) { return true; } } return false; } forEach(callback, thisObject) { if (!this.checkVectorMethodArgs(callback, thisObject)) { return; } for (let i = 0; i < this._length; i++) { callback.call(thisObject, this._buffer[this._offset + i], i, this); } } join(separator: string = ',') { const limit = this.length; const buffer = this._buffer; const offset = this._offset; let result = ''; for (let i = 0; i < limit - 1; i++) { result += buffer[offset + i] + separator; } if (limit > 0) { result += buffer[offset + limit - 1]; } return result; } indexOf(searchElement, fromIndex = 0) { let length = this._length; let start = fromIndex|0; if (start < 0) { start = start + length; if (start < 0) { start = 0; } } else if (start >= length) { return -1; } const buffer = this._buffer; const offset = this._offset; length = this._length; start += offset; const end = offset + length; for (let i = start; i < end; i++) { if (buffer[i] === searchElement) { return i - offset; } } return -1; } lastIndexOf(searchElement, fromIndex = 0x7fffffff) { const length = this._length; let start = fromIndex|0; if (start < 0) { start = start + length; if (start < 0) { return -1; } } else if (start >= length) { start = length; } const buffer = this._buffer; const offset = this._offset; start += offset; const end = offset; for (let i = start; i-- > end;) { if (buffer[i] === searchElement) { return i - offset; } } return -1; } push(arg1?, arg2?, arg3?, arg4?, arg5?, arg6?, arg7?, arg8?/*...rest*/) { this._checkFixed(); this._ensureCapacity(this._length + arguments.length); for (let i = 0; i < arguments.length; i++) { this._buffer[this._offset + this._length++] = arguments[i]; } } pop() { this._checkFixed(); if (this._length === 0) { return Uint32Vector.DEFAULT_VALUE; } this._length--; return this._buffer[this._offset + this._length]; // TODO: should we potentially reallocate to a smaller buffer here? } reverse() { let l = this._offset; let r = this._offset + this._length - 1; const b = this._buffer; while (l < r) { const t = b[l]; b[l] = b[r]; b[r] = t; l++; r--; } return this; } sort(sortBehavior?: any) { if (arguments.length === 0) { Array.prototype.sort.call(this._view()); return this; } if (this.sec.AXFunction.axIsType(sortBehavior)) { Array.prototype.sort.call(this._view(), sortBehavior.value); return this; } const options = sortBehavior | 0; release || assertNotImplemented(!(options & Uint32Vector.UNIQUESORT), 'UNIQUESORT'); release || assertNotImplemented(!(options & Uint32Vector.RETURNINDEXEDARRAY), 'RETURNINDEXEDARRAY'); if (options & Uint32Vector.DESCENDING) { Array.prototype.sort.call(this._view(), (a, b) => b - a); } else { Array.prototype.sort.call(this._view(), (a, b) => a - b); } return this; } shift() { this._checkFixed(); if (this._length === 0) { return 0; } this._length--; return this._buffer[this._offset++]; } unshift() { this._checkFixed(); if (!arguments.length) { return; } this._ensureCapacity(this._length + arguments.length); this._slide(arguments.length); this._offset -= arguments.length; this._length += arguments.length; for (let i = 0; i < arguments.length; i++) { this._buffer[this._offset + i] = arguments[i]; } } slice(start = 0, end = 0x7fffffff) { const buffer = this._buffer; const length = this._length; const first = Math.min(Math.max(start, 0), length); const last = Math.min(Math.max(end, first), length); const result = new this.sec.Uint32Vector(last - first, this.fixed); result._buffer.set(buffer.subarray(this._offset + first, this._offset + last), result._offset); return result; } splice(start: number, deleteCount_: number /*, ...items: number[] */) { const buffer = this._buffer; const length = this._length; const first = Math.min(Math.max(start, 0), length); const startOffset = this._offset + first; const deleteCount = Math.min(Math.max(deleteCount_, 0), length - first); const insertCount = arguments.length - 2; let deletedItems; const result = new this.sec.Uint32Vector(deleteCount, this.fixed); if (deleteCount > 0) { deletedItems = buffer.subarray(startOffset, startOffset + deleteCount); result._buffer.set(deletedItems, result._offset); } this._ensureCapacity(length - deleteCount + insertCount); const right = startOffset + deleteCount; const slice = buffer.subarray(right, length); buffer.set(slice, startOffset + insertCount); this._length += insertCount - deleteCount; for (let i = 0; i < insertCount; i++) { buffer[startOffset + i] = arguments[i + 2]; } return result; } _slide(distance) { this._buffer.set(this._view(), this._offset + distance); this._offset += distance; } get length() { return this._length; } set length(value: number) { value = value >>> 0; if (value > this._length) { this._ensureCapacity(value); for (let i = this._offset + this._length, j = this._offset + value; i < j; i++) { this._buffer[i] = Uint32Vector.DEFAULT_VALUE; } } this._length = value; } set fixed(f: boolean) { this._fixed = !!f; } get fixed(): boolean { return this._fixed; } _checkFixed() { if (this._fixed) { this.sec.throwError('RangeError', Errors.VectorFixedError); } } axGetNumericProperty(nm: number) { const length = this._length; const idx = nm | 0; if (idx < 0 || idx >= length || idx != nm) { this.sec.throwError('RangeError', Errors.OutOfRangeError, nm, length); } return this._buffer[this._offset + idx]; } axSetNumericProperty(nm: number, v: any) { const length = this._length; const idx = nm | 0; if (idx < 0 || idx > length || idx != nm || (idx === length && this._fixed)) { this.sec.throwError('RangeError', Errors.OutOfRangeError, nm, length); } if (idx === this._length) { this._ensureCapacity(this._length + 1); this._length++; } this._buffer[this._offset + idx] = v; } axHasPropertyInternal(mn: Multiname): boolean { // Optimization for the common case of indexed element accesses. if ((<any>mn.name | 0) === mn.name) { release || assert(mn.isRuntimeName()); return mn.name >= 0 && mn.name < this._length; } const name = axCoerceName(mn.name); if (mn.isRuntimeName() && isIndex(name)) { const index = <any>name >>> 0; return index >= 0 && index < this._length; } return this.axResolveMultiname(mn) in this; } axNextValue(index: number): any { return this._buffer[this._offset + index - 1]; } axNextNameIndex(index: number): number { const nextNameIndex = index + 1; if (nextNameIndex <= this._length) { return nextNameIndex; } return 0; } }