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@awayfl/avm1

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Virtual machine for executing AS1 and AS2 code

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/** * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { DisplayObject as AwayDisplayObject } from '@awayjs/scene'; //import {BitmapImage2D as BitmapData} from "@awayjs/stage" import { XMLDocumentAway } from './customAway/xml/XMLDocumentAway'; import { AVM1Stage } from './lib/AVM1Stage'; export class AVM1Movie extends AwayDisplayObject { _getLevelForRoot(root: AwayDisplayObject): number {return 0;} _getRootForLevel(level: number): AwayDisplayObject {return null;} _addRoot(level: number, root: AwayDisplayObject): void {} _removeRoot(level: number): void {} } export class ContextMenu {} export class ContextMenuItem {} export class fscommand {} export class Security {} export class Capabilities {} export class ExternalInterface {} export class Mouse {} export class SoundChannel {} export class SoundTransform {} export class SoundMixer {} export class SecurityDomain { public flash= { display: { AVM1Movie: AVM1Movie, Stage: AVM1Stage }, events: { Event: Event, KeyboardEvent: KeyboardEvent, MouseEvent: MouseEvent, ProgressEvent: ProgressEvent }, external: { ExternalInterface: ExternalInterface }, filters: {}, system: { Capabilities: Capabilities, Security: Security, fscommand: fscommand }, ui: { ContextMenu: ContextMenu, ContextMenuItem: ContextMenuItem, Mouse: Mouse }, media: { SoundChannel: SoundChannel, SoundTransform: SoundTransform, SoundMixer: SoundMixer }, xml: { XMLDocument: XMLDocumentAway } }; public player= {};//80pro Shumway.Player.Player; }