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@avilabs/ghost-cursor-playwright

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Move your mouse like a human in playwright or generate realistic movements on any 2D plane

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import { Bezier } from 'bezier-js'; export declare type BoundingBox = { x: number; y: number; width: number; height: number; }; export interface Vector { x: number; y: number; } export declare const sub: (a: Vector, b: Vector) => Vector; export declare const div: (a: Vector, b: number) => Vector; export declare const mult: (a: Vector, b: number) => Vector; export declare const add: (a: Vector, b: Vector) => Vector; export declare const direction: (a: Vector, b: Vector) => Vector; export declare const perpendicular: (a: Vector) => Vector; export declare const magnitude: (a: Vector) => number; export declare const unit: (a: Vector) => Vector; export declare const setMagnitude: (a: Vector, amount: number) => Vector; export declare const randomNumberRange: (min: number, max: number) => number; export declare const randomVectorOnLine: (a: Vector, b: Vector) => Vector; export declare const generateBezierAnchors: (a: Vector, b: Vector, spread: number) => [Vector, Vector]; export declare const overshoot: (coordinate: Vector, radius: number) => Vector; export declare const bezierCurve: (start: Vector, finish: Vector, overrideSpread?: number) => Bezier; export declare const fitts: (distance: number, width: number) => number; export declare const clampPositive: (vectors: Vector[]) => Vector[]; export declare function path(point: Vector, target: Vector, spreadOverride?: number): any; export declare function path(point: Vector, target: BoundingBox, spreadOverride?: number): any;