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@aurigma/ui-framework

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A platform which allows building print product personalization editors based on Aurigma's Customer's Canvas.

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# Interface: IUpdateItemsCommandDefinition ## Hierarchy * [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md) ↳ **IUpdateItemsCommandDefinition** ## Index ### Properties * [after](iupdateitemscommanddefinition.md#optional-after) * [autoCompile](iupdateitemscommanddefinition.md#optional-autocompile) * [executeOnce](iupdateitemscommanddefinition.md#optional-executeonce) * [executeOnlyAfter](iupdateitemscommanddefinition.md#optional-executeonlyafter) * [items](iupdateitemscommanddefinition.md#items) * [lock](iupdateitemscommanddefinition.md#optional-lock) * [message](iupdateitemscommanddefinition.md#optional-message) * [onExecuted](iupdateitemscommanddefinition.md#optional-onexecuted) * [showPreloader](iupdateitemscommanddefinition.md#optional-showpreloader) * [timeout](iupdateitemscommanddefinition.md#optional-timeout) ## Properties ### `Optional` after**after**? : *string | string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[after](idesigneditorcommanddefinition.md#optional-after)* The next commands to be executed after this command completes. ___ ### `Optional` autoCompile • **autoCompile**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[autoCompile](idesigneditorcommanddefinition.md#optional-autocompile)* If `false`, action will never execute automatically. ___ ### `Optional` executeOnce**executeOnce**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[executeOnce](idesigneditorcommanddefinition.md#optional-executeonce)* If `true`, this command will be executed only once. You can use it for `initial` command. For example, we need to change surface depending on the option value. We write for `initial` and for `updateSurfaces` the same productDefinition with $['option]._ And set `executeOnce = true` for `initial`. And initial will be executed only once. ___ ### `Optional` executeOnlyAfter • **executeOnlyAfter**? : *string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[executeOnlyAfter](idesigneditorcommanddefinition.md#optional-executeonlyafter)* Current command will be executed in a next update only after all commands executed in this param. The same example from `executeOnce` param. We need to execute `updateSurface` on all next updates, exclude the first one. And we set `executeOnlyAfter = ['initial']` for `updateSurface` command. ___ ### items**items**: *object* #### Type declaration: * \[ **itemName**: *string*\]: object * \[ **propertyName**: *string*\]: any ___ ### `Optional` lock • **lock**? : *string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[lock](idesigneditorcommanddefinition.md#optional-lock)* Name of widgets that show preloader when command executed. ___ ### `Optional` message**message**? : *string | string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[message](idesigneditorcommanddefinition.md#optional-message)* The message for preloader. ___ ### `Optional` onExecuted • **onExecuted**? : *Function | Function[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[onExecuted](idesigneditorcommanddefinition.md#optional-onexecuted)* Functions that executed after command ___ ### `Optional` showPreloader**showPreloader**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[showPreloader](idesigneditorcommanddefinition.md#optional-showpreloader)* If `true`, displays the preloader while executing this command. ___ ### `Optional` timeout • **timeout**? : *number* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[timeout](idesigneditorcommanddefinition.md#optional-timeout)* The timeout for switching preloader messages.