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@aurigma/ui-framework

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A platform which allows building print product personalization editors based on Aurigma's Customer's Canvas.

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# Interface: IDesignEditorLoadUserInfoParams ## Hierarchy * [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md) ↳ **IDesignEditorLoadUserInfoParams** ## Index ### Properties * [after](idesigneditorloaduserinfoparams.md#optional-after) * [autoCompile](idesigneditorloaduserinfoparams.md#optional-autocompile) * [data](idesigneditorloaduserinfoparams.md#data) * [executeOnce](idesigneditorloaduserinfoparams.md#optional-executeonce) * [executeOnlyAfter](idesigneditorloaduserinfoparams.md#optional-executeonlyafter) * [lock](idesigneditorloaduserinfoparams.md#optional-lock) * [message](idesigneditorloaduserinfoparams.md#optional-message) * [onExecuted](idesigneditorloaduserinfoparams.md#optional-onexecuted) * [options](idesigneditorloaduserinfoparams.md#options) * [showPreloader](idesigneditorloaduserinfoparams.md#optional-showpreloader) * [timeout](idesigneditorloaduserinfoparams.md#optional-timeout) ## Properties ### `Optional` after**after**? : *string | string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[after](idesigneditorcommanddefinition.md#optional-after)* The next commands to be executed after this command completes. ___ ### `Optional` autoCompile • **autoCompile**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[autoCompile](idesigneditorcommanddefinition.md#optional-autocompile)* If `false`, action will never execute automatically. ___ ### data**data**: *Editor.IUserInfo* ___ ### `Optional` executeOnce • **executeOnce**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[executeOnce](idesigneditorcommanddefinition.md#optional-executeonce)* If `true`, this command will be executed only once. You can use it for `initial` command. For example, we need to change surface depending on the option value. We write for `initial` and for `updateSurfaces` the same productDefinition with $['option]._ And set `executeOnce = true` for `initial`. And initial will be executed only once. ___ ### `Optional` executeOnlyAfter**executeOnlyAfter**? : *string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[executeOnlyAfter](idesigneditorcommanddefinition.md#optional-executeonlyafter)* Current command will be executed in a next update only after all commands executed in this param. The same example from `executeOnce` param. We need to execute `updateSurface` on all next updates, exclude the first one. And we set `executeOnlyAfter = ['initial']` for `updateSurface` command. ___ ### `Optional` lock • **lock**? : *string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[lock](idesigneditorcommanddefinition.md#optional-lock)* Name of widgets that show preloader when command executed. ___ ### `Optional` message**message**? : *string | string[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[message](idesigneditorcommanddefinition.md#optional-message)* The message for preloader. ___ ### `Optional` onExecuted • **onExecuted**? : *Function | Function[]* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[onExecuted](idesigneditorcommanddefinition.md#optional-onexecuted)* Functions that executed after command ___ ### options**options**: *Editor.ILoadUserInfoOptions* ___ ### `Optional` showPreloader • **showPreloader**? : *boolean* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[showPreloader](idesigneditorcommanddefinition.md#optional-showpreloader)* If `true`, displays the preloader while executing this command. ___ ### `Optional` timeout**timeout**? : *number* *Inherited from [IDesignEditorCommandDefinition](idesigneditorcommanddefinition.md).[timeout](idesigneditorcommanddefinition.md#optional-timeout)* The timeout for switching preloader messages.