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@aurigma/design-editor-iframe

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Using this module you can embed Design Editor (a part of Customer's Canvas) to your page through the IFrame API.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { EditorLoader } from "./EditorLoader"; import { loadEditor, setEditorUrl } from "./IframeApi"; /** * Using this class you can load {@link (Editor:class)} instances to a specified iframe element and initialize them with a specified product and configuration. * @public */ var EditorBuilder = /** @class */ (function () { /** * Creates a new instance of the builder. Note, you may prefer to use a static method {@link EditorBuilder.for} instead. * * @param backendUrl - a URL to your Design Editor instance (can be installed either on your server or hosted on Aurigma's servers). If you don't have it, contact Aurigma team at <a href="mailto:info@aurigma.com">info\@aurigma.com</a>. */ function EditorBuilder(backendUrl) { this.backendUrl = backendUrl; setEditorUrl(backendUrl); } /** * The same as a constructor, but implemented as a static method. * * @param backendUrl - a URL to your Design Editor instance (can be installed either on your server or hosted on Aurigma's servers). If you don't have it, contact Aurigma team at <a href="mailto:info@aurigma.com">info\@aurigma.com</a>. * * @example You may think of this methods as a "syntax sugar" to make it possible creating the editor with a single line, like this: * ``` ts * const editor = EditorLoader.for('<your-URL>').build(...); * ``` */ EditorBuilder.for = function (backendUrl) { return new EditorBuilder(backendUrl); }; /** * Creates an invisible iframe and preloads all Design Editor scripts inside it to cache them in a browser. * * @remarks Use this method in scenarios when instead of calling the {@link EditorBuilder.build} method in the beginning of a page lifecycle, * you do it later (e.g. when the user clicks a sort of a "Personalize" button). In this case, you should call the {@link EditorBuilder.preload} * as early as possible. By the moment when you call {@link EditorBuilder.build}, all Design Editor scripts will be loaded to the browser cache and * the editor will be opened very quickly. * * If you call the {@link EditorBuilder.build} during the page initialization, there is no need to preload scripts. * * Hint: Although this method is async, most likely you don't want to call it with `await`. You should just call it and let it work in * the background. */ EditorBuilder.prototype.preload = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, EditorLoader.preload(this.backendUrl)]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Builds an instance of {@link (Editor:class)} and loads it in a specified iframe element. * * @param target - the IFrame element where you want to load the editor. If another instance of an editor is already loaded, it will be automatically disposed. * @param productDefinition - it can be either a {@link IProductDefinition} structure describing the template you want to load or a string (array of strings) containing the ID of state files. When multiple state files specified, they are merged to a single product. * @param config - the editor configuration described with the {@link IConfiguration} structure. * @returns The {@link (Editor:class)} class instance which allows manipulating the editor and its content. */ EditorBuilder.prototype.build = function (target, productDefinition, config) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, loadEditor(target, productDefinition, config)]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; return EditorBuilder; }()); export { EditorBuilder }; //# sourceMappingURL=EditorBuilder.js.map