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@atomist/sdm

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Atomist Software Delivery Machine SDK

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/* * Copyright © 2020 Atomist, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { HandlerResult } from "@atomist/automation-client/lib/HandlerResult"; import { execPromise, ExecPromiseError, ExecPromiseResult, killProcess, spawn, spawnPromise, SpawnPromiseOptions, SpawnPromiseReturns, WritableLog, } from "@atomist/automation-client/lib/util/child_process"; import { logger } from "@atomist/automation-client/lib/util/logger"; import { ChildProcess } from "child_process"; import * as os from "os"; import { ProgressLog } from "../../spi/log/ProgressLog"; import { sdmGoalTimeout } from "../goal/sdmGoal"; import { DelimitedWriteProgressLogDecorator } from "../log/DelimitedWriteProgressLogDecorator"; /** Re-export child process objects from automation-client. */ export { execPromise, ExecPromiseError, ExecPromiseResult, killProcess, spawn, spawnPromise, SpawnPromiseOptions, SpawnPromiseReturns, WritableLog, }; /** * Type that can react to the exit of a spawned child process, after * Node has terminated without reporting an error. This is necessary * only for commands that can return a zero exit status on failure or * non-zero exit code on success. Implementations should return * `true` if an error is found, `false` otherwise. */ export type ErrorFinder = (code: number, signal: string, log: WritableLog) => boolean; /** * Default ErrorFinder that regards everything but a return code of 0 * as failure. * * @param code process exit status * @return true if exit status is not zero */ export const SuccessIsReturn0ErrorFinder: ErrorFinder = code => code !== 0; /** * Add an error finder to SpawnPromietOptions to allow for * poorly-behaved command-line tools that do not properly reflect * their status in their return code. */ export interface SpawnLogOptions extends SpawnPromiseOptions { /** * If your command can return zero on failure or non-zero on * success, you can override the default behavior of determining * success or failure using this option. For example, if your * command returns zero for certain types of errors, you can scan * the log content from the command to determine if an error * occurs. If this function finds an error, the `error` property * will be populated with an `Error`. */ errorFinder?: ErrorFinder; /** * Make SpawnPromiseOptions log mandatory and a ProgressLog. */ log: ProgressLog; } /** * Interface containing the arguments to spawnAndLog. */ export interface SpawnLogCommand { /** Executable able to be run by cross-spawn. */ command: string; /** Arguments to command */ args?: string[]; /** Options to customize how command is run. */ options?: SpawnLogOptions; } /** * Interface similar to [[SpawnLogCommand]] but making the log * property optional since that can typically be obtained other ways * when commands are invoked from within goals. */ export interface SpawnLogInvocation { /** Executable able to be run by cross-spawn. */ command: string; /** Arguments to command */ args?: string[]; /** Options to customize how command is run. */ options?: Partial<SpawnLogOptions>; } /** * Result returned by spawnAndLog after running a child process. It * is compatible with handler results. To support both HandlerResult * and SpawnPromiseReturns, the value of code and status are * identical. */ export type SpawnLogResult = HandlerResult & SpawnPromiseReturns; /** * Spawn a process, logging its standard output and standard error, * and return a Promise of its results. The command is spawned using * cross-spawn. A DelimitedWriteProgressLogDecorator, using newlines * as delimiters, is created from the provided `opts.log`. The default * command timeout is 10 minutes. The default * [[SpawnLogOptions#errorFinder]] sets the `error` property if the * command exits with a non-zero status or is killed by a signal. If * the process is killed due to a signal or the `errorFinder` returns * `true`, the returned `code` property will be non-zero. * * @param cmd Command to run. * @param args Arguments to command. * @param opts Options for spawn, spawnPromise, and spawnLog. * @return A promise that provides information on the child process and * its execution result, including if the exit status was non-zero * or the process was killed by a signal. The promise is only * rejected with an `ExecPromiseError` if there is an error * spawning the process. */ export async function spawnLog(cmd: string, args: string[], opts: SpawnLogOptions): Promise<SpawnLogResult> { opts.errorFinder = opts.errorFinder ? opts.errorFinder : SuccessIsReturn0ErrorFinder; opts.log = new DelimitedWriteProgressLogDecorator(opts.log, "\n"); opts.timeout = opts.timeout ? opts.timeout : sdmGoalTimeout(); const spResult = await spawnPromise(cmd, args, opts); const slResult = { ...spResult, code: spResult.signal ? 128 + 15 : spResult.status, // if killed by signal, use SIGTERM }; if (slResult.error) { throw ExecPromiseError.fromSpawnReturns(slResult); } else if (opts.errorFinder(slResult.code, slResult.signal, opts.log)) { slResult.code = slResult.code ? slResult.code : 99; slResult.error = new Error(`Error finder found error in results from ${slResult.cmdString}`); } return slResult; } /** * Clear provided timers, checking to make sure the timers are defined * before clearing them. * * @param timers the timers to clear. */ function clearTimers(...timers: NodeJS.Timer[]): void { timers.filter(t => !!t).map(clearTimeout); } /** * Kill the process and wait for it to shut down. This can take a * while as processes may have shut down hooks. On win32, the process * is killed and the Promise is rejected if the process does not exit * within `wait` milliseconds. On other platforms, first the process * is sent the default signal, SIGTERM. After `wait` milliseconds, it * is sent SIGKILL. After another `wait` milliseconds, an error is * thrown. * * @param childProcess Child process to kill * @param wait Number of milliseconds to wait before sending SIGKILL and * then erroring, default is 30000 ms */ export async function killAndWait(childProcess: ChildProcess, wait: number = 30000): Promise<void> { return new Promise<void>((resolve, reject) => { const pid = childProcess.pid; let killTimer: NodeJS.Timer; const termTimer = setTimeout(() => { if (os.platform() === "win32") { reject(new Error(`Failed to kill child process ${pid} in ${wait} ms`)); } else { logger.debug(`Child process ${pid} did not exit in ${wait} ms, sending SIGKILL`); killProcess(pid, "SIGKILL"); killTimer = setTimeout(() => { reject(new Error(`Failed to detect child process ${pid} exit after sending SIGKILL`)); }, wait); } }, wait); childProcess.on("close", (code, signal) => { clearTimers(termTimer, killTimer); logger.debug(`Child process ${pid} closed with code '${code}' and signal '${signal}'`); resolve(); }); childProcess.on("exit", (code, signal) => { logger.debug(`Child process ${pid} exited with code '${code}' and signal '${signal}'`); }); childProcess.on("error", err => { clearTimers(termTimer, killTimer); err.message = `Child process ${pid} errored: ${err.message}`; logger.error(err.message); reject(err); }); killProcess(pid); }); }