@atomist/sdm
Version:
Atomist Software Delivery Machine SDK
111 lines • 5.09 kB
TypeScript
/// <reference types="node" />
import { HandlerResult } from "@atomist/automation-client/lib/HandlerResult";
import { execPromise, ExecPromiseError, ExecPromiseResult, killProcess, spawn, spawnPromise, SpawnPromiseOptions, SpawnPromiseReturns, WritableLog } from "@atomist/automation-client/lib/util/child_process";
import { ChildProcess } from "child_process";
import { ProgressLog } from "../../spi/log/ProgressLog";
/** Re-export child process objects from automation-client. */
export { execPromise, ExecPromiseError, ExecPromiseResult, killProcess, spawn, spawnPromise, SpawnPromiseOptions, SpawnPromiseReturns, WritableLog, };
/**
* Type that can react to the exit of a spawned child process, after
* Node has terminated without reporting an error. This is necessary
* only for commands that can return a zero exit status on failure or
* non-zero exit code on success. Implementations should return
* `true` if an error is found, `false` otherwise.
*/
export declare type ErrorFinder = (code: number, signal: string, log: WritableLog) => boolean;
/**
* Default ErrorFinder that regards everything but a return code of 0
* as failure.
*
* @param code process exit status
* @return true if exit status is not zero
*/
export declare const SuccessIsReturn0ErrorFinder: ErrorFinder;
/**
* Add an error finder to SpawnPromietOptions to allow for
* poorly-behaved command-line tools that do not properly reflect
* their status in their return code.
*/
export interface SpawnLogOptions extends SpawnPromiseOptions {
/**
* If your command can return zero on failure or non-zero on
* success, you can override the default behavior of determining
* success or failure using this option. For example, if your
* command returns zero for certain types of errors, you can scan
* the log content from the command to determine if an error
* occurs. If this function finds an error, the `error` property
* will be populated with an `Error`.
*/
errorFinder?: ErrorFinder;
/**
* Make SpawnPromiseOptions log mandatory and a ProgressLog.
*/
log: ProgressLog;
}
/**
* Interface containing the arguments to spawnAndLog.
*/
export interface SpawnLogCommand {
/** Executable able to be run by cross-spawn. */
command: string;
/** Arguments to command */
args?: string[];
/** Options to customize how command is run. */
options?: SpawnLogOptions;
}
/**
* Interface similar to [[SpawnLogCommand]] but making the log
* property optional since that can typically be obtained other ways
* when commands are invoked from within goals.
*/
export interface SpawnLogInvocation {
/** Executable able to be run by cross-spawn. */
command: string;
/** Arguments to command */
args?: string[];
/** Options to customize how command is run. */
options?: Partial<SpawnLogOptions>;
}
/**
* Result returned by spawnAndLog after running a child process. It
* is compatible with handler results. To support both HandlerResult
* and SpawnPromiseReturns, the value of code and status are
* identical.
*/
export declare type SpawnLogResult = HandlerResult & SpawnPromiseReturns;
/**
* Spawn a process, logging its standard output and standard error,
* and return a Promise of its results. The command is spawned using
* cross-spawn. A DelimitedWriteProgressLogDecorator, using newlines
* as delimiters, is created from the provided `opts.log`. The default
* command timeout is 10 minutes. The default
* [[SpawnLogOptions#errorFinder]] sets the `error` property if the
* command exits with a non-zero status or is killed by a signal. If
* the process is killed due to a signal or the `errorFinder` returns
* `true`, the returned `code` property will be non-zero.
*
* @param cmd Command to run.
* @param args Arguments to command.
* @param opts Options for spawn, spawnPromise, and spawnLog.
* @return A promise that provides information on the child process and
* its execution result, including if the exit status was non-zero
* or the process was killed by a signal. The promise is only
* rejected with an `ExecPromiseError` if there is an error
* spawning the process.
*/
export declare function spawnLog(cmd: string, args: string[], opts: SpawnLogOptions): Promise<SpawnLogResult>;
/**
* Kill the process and wait for it to shut down. This can take a
* while as processes may have shut down hooks. On win32, the process
* is killed and the Promise is rejected if the process does not exit
* within `wait` milliseconds. On other platforms, first the process
* is sent the default signal, SIGTERM. After `wait` milliseconds, it
* is sent SIGKILL. After another `wait` milliseconds, an error is
* thrown.
*
* @param childProcess Child process to kill
* @param wait Number of milliseconds to wait before sending SIGKILL and
* then erroring, default is 30000 ms
*/
export declare function killAndWait(childProcess: ChildProcess, wait?: number): Promise<void>;
//# sourceMappingURL=child_process.d.ts.map