@atlaskit/motion
Version:
A set of utilities to apply motion in your application.
209 lines (200 loc) • 9.22 kB
JavaScript
;
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.useMotion = useMotion;
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _react = require("react");
var _mergeRefs = _interopRequireDefault(require("@atlaskit/ds-lib/merge-refs"));
var _getComputedAnimationDurationMs = require("../utils/get-computed-animation-duration-ms");
var _getDurationMs = require("../utils/get-duration-ms");
var _isReducedMotion = require("../utils/is-reduced-motion");
var _useLayoutEffect = require("../utils/use-layout-effect");
var _resolveMotionToken = require("../utils/resolve-motion-token");
var _reanimate = require("./reanimate");
var _useExitingPersistence = require("./use-exiting-persistence");
var _useStaggeredEntrance = require("./use-staggered-entrance");
// Exposes start and finish callbacks while useMotion coordinates the animation lifecycle.
/**
* __useMotion__
*
* A hook form of the `Motion` primitive. It manages the entering/exiting animation
* lifecycle and returns `{ ref, reanimate, state }` so that motion can be applied to
* an existing element __without__ introducing an extra wrapper element. The consumer
* drives the animation styling from `state` (e.g. via a `cssMap`) and applies the
* animation to their own element.
*
* The returned `ref` __must__ be attached to the animated element, otherwise exit
* timing, `onFinish`, and `ExitingPersistence` removal will not work.
*/
function useMotion() {
var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
onFinishMotion = _ref.onFinish,
onStartMotion = _ref.onStart,
initialState = _ref.initialState;
var reducedMotion = (0, _isReducedMotion.isReducedMotion)();
var staggered = (0, _useStaggeredEntrance.useStaggeredEntrance)();
var _useExitingPersistenc = (0, _useExitingPersistence.useExitingPersistence)(),
isExiting = _useExitingPersistenc.isExiting,
onExitFinished = _useExitingPersistenc.onFinish,
appear = _useExitingPersistenc.appear;
var staggeredDelay = isExiting ? 0 : staggered.delay;
var staggeredIsReady = staggered.isReady;
var _useState = (0, _react.useState)(initialState !== null && initialState !== void 0 ? initialState : appear ? staggeredIsReady && !staggeredDelay ? 'entering' : 'init' : 'visible'),
_useState2 = (0, _slicedToArray2.default)(_useState, 2),
state = _useState2[0],
setState = _useState2[1];
// ExitingPersistence must win during render so consumers apply exit styles before layout effects.
// The lifecycle effect below uses the same value to measure and finish that exit.
var motionState = isExiting ? 'exiting' : state;
var elementRef = (0, _react.useRef)(null);
var onStartMotionRef = (0, _react.useRef)(onStartMotion);
onStartMotionRef.current = onStartMotion;
var reanimateRef = (0, _react.useRef)();
var animationRef = (0, _react.useRef)();
var staggeredEntryRef = (0, _react.useRef)();
(0, _useLayoutEffect.useLayoutEffect)(function () {
if (motionState === 'exiting') {
var _onStartMotionRef$cur;
(_onStartMotionRef$cur = onStartMotionRef.current) === null || _onStartMotionRef$cur === void 0 || _onStartMotionRef$cur.call(onStartMotionRef, 'exiting');
}
if (motionState === 'entering') {
var _onStartMotionRef$cur2;
(_onStartMotionRef$cur2 = onStartMotionRef.current) === null || _onStartMotionRef$cur2 === void 0 || _onStartMotionRef$cur2.call(onStartMotionRef, 'entering');
}
}, [motionState]);
/**
* Updates relevant state.
* Called when the animation is finished, or immediately with reduced motion.
*/
var onAnimationEnd = (0, _react.useCallback)(function (currentState, cancelled) {
// We are done animating, so we set the state to visible
var newState = 'visible';
if (currentState === 'exiting') {
if (!reanimateRef.current) {
// Updates the `ExitingPersistence` to remove this child
onExitFinished === null || onExitFinished === void 0 || onExitFinished();
}
onFinishMotion === null || onFinishMotion === void 0 || onFinishMotion('exiting');
}
if (currentState === 'entering') {
onFinishMotion === null || onFinishMotion === void 0 || onFinishMotion('entering');
}
if (reanimateRef.current === _reanimate.Reanimate.exit_then_enter) {
// We are done exiting, so we set the state to entering
reanimateRef.current = _reanimate.Reanimate.enter;
newState = 'entering';
} else if (reanimateRef.current === _reanimate.Reanimate.enter) {
// We are done reanimating, so we clear the reanimate state
reanimateRef.current = undefined;
} else if (reanimateRef.current === _reanimate.Reanimate.exit) {
// We are done reanimating, so we clear the reanimate state
reanimateRef.current = undefined;
newState = 'hidden';
}
if (!cancelled) {
setState(newState);
}
// We ignore this for onFinishMotion as consumers could potentially inline the function
// which would then trigger this effect every re-render.
// We want to make it easier for consumers so we go down this path unfortunately.
},
// eslint-disable-next-line react-hooks/exhaustive-deps
[onExitFinished]);
// Handles staggered entry
(0, _react.useEffect)(function () {
if (state !== 'init') {
return;
}
if (reducedMotion) {
onAnimationEnd('entering', false);
return;
}
// We delay the entry animation by the stagger delay
staggeredEntryRef.current = setTimeout(function () {
setState('entering');
}, staggeredDelay);
return function () {
if (staggeredEntryRef.current) {
clearTimeout(staggeredEntryRef.current);
}
};
}, [onAnimationEnd, state, staggeredIsReady, staggeredDelay, reducedMotion]);
(0, _react.useEffect)(function () {
// Tracking this to prevent changing state on an unmounted component
var isCancelled = false;
if (!staggeredIsReady) {
return;
}
// On initial mount if elements aren't set to animate on appear, we return early and callback
// This only occurs on initial mount, as appear will be true once the component is mounted
if (!appear) {
onFinishMotion && onFinishMotion('entering');
return;
}
// If the state is visible, hidden or init, we don't need to do anything
if (motionState === 'visible' || motionState === 'init' || motionState === 'hidden') {
return;
}
// If there is reduced motion or no exit animation, we call the onAnimationEnd function immediately
if (reducedMotion) {
onAnimationEnd(motionState, isCancelled);
return;
}
var animationDuration = 0;
if (motionState === 'entering' || motionState === 'exiting') {
if (elementRef.current) {
if (elementRef.current.style.animation) {
// Motion token
var animationTimings = (0, _getDurationMs.getDurationMs)((0, _resolveMotionToken.resolveMotionToken)(elementRef.current.style.animation));
animationDuration = animationTimings.duration;
animationDuration += animationTimings.delay;
} else {
// Custom motion
var computedStyles = window.getComputedStyle(elementRef.current);
animationDuration = (0, _getComputedAnimationDurationMs.getComputedAnimationDurationMs)(computedStyles.animationName, computedStyles.animationDuration, computedStyles.animationDelay);
}
}
}
// Queue `onAnimationEnd` for after the animation has finished
if (motionState === 'exiting') {
animationRef.current = setTimeout(function () {
return onAnimationEnd(motionState, isCancelled);
}, animationDuration);
} else if (motionState === 'entering') {
animationRef.current = setTimeout(function () {
return onAnimationEnd(motionState, isCancelled);
}, animationDuration);
}
return function () {
isCancelled = true;
if (animationRef.current) {
clearTimeout(animationRef.current);
}
};
// We ignore this for onFinishMotion as consumers could potentially inline the function
// which would then trigger this effect every re-render.
// We want to make it easier for consumers so we go down this path unfortunately.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [onAnimationEnd, motionState, appear, staggeredDelay, staggeredIsReady, reducedMotion]);
var reanimate = (0, _react.useCallback)(function (value) {
animationRef.current && clearTimeout(animationRef.current);
reanimateRef.current = value;
if (value === _reanimate.Reanimate.exit_then_enter) {
setState('exiting');
} else if (value === _reanimate.Reanimate.enter) {
setState('entering');
} else if (value === _reanimate.Reanimate.exit) {
setState('exiting');
}
}, []);
var ref = (0, _react.useMemo)(function () {
return (0, _mergeRefs.default)([staggered.ref, elementRef]);
}, [staggered.ref]);
return {
ref: ref,
reanimate: reanimate,
state: motionState
};
}