UNPKG

@atlaskit/motion

Version:

A set of utilities to apply motion in your application.

216 lines (208 loc) 8.23 kB
/* motion.tsx generated by @compiled/babel-plugin v0.39.1 */ import "./motion.compiled.css"; import { ax, ix } from "@compiled/react/runtime"; import React, { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from 'react'; import { cx } from '@atlaskit/css'; import mergeRefs from '@atlaskit/ds-lib/merge-refs'; import { convertToMs } from '../utils/convert-to-ms'; import { getDurationMs } from '../utils/get-duration-ms'; import { isReducedMotion } from '../utils/is-reduced-motion'; import { resolveMotionToken } from '../utils/resolve-motion-token'; import { useExitingPersistence } from './exiting-persistence'; import { useStaggeredEntrance } from './staggered-entrance'; const styles = { base: "_1y0co91m _1bumglyw _sedtglyw", hidden: "_3um015vq", entering: "_1o51eoah", exiting: "_1o51q7pw" }; /** * Supported reanimate values. * 'enter' will re-enter the animation. * 'exit-then-enter' will exit the animation and then enter it again. */ export let Reanimate = /*#__PURE__*/function (Reanimate) { Reanimate["enter"] = "enter"; Reanimate["exit_then_enter"] = "exit_then_enter"; return Reanimate; }({}); /** * __Motion__ * * A motion primitive that can be used to animate the entry and exit of components. */ const Motion = /*#__PURE__*/forwardRef(({ children, enteringAnimation, enteringAnimationXcss, exitingAnimation, exitingAnimationXcss, onFinish: onFinishMotion, xcss, style: styleProp, testId }, ref) => { const staggered = useStaggeredEntrance(); const { isExiting, onFinish: onExitFinished, appear } = useExitingPersistence(); const staggeredDelay = isExiting ? 0 : staggered.delay; const staggedIsReady = staggered.isReady; const [state, setState] = useState(appear ? staggedIsReady && !staggeredDelay ? 'entering' : 'init' : 'idle'); const elementRef = useRef(null); const reanimateRef = useRef(); const animationRef = useRef(); const staggeredEntryRef = useRef(); useEffect(() => { if (isExiting) { setState('exiting'); } }, [isExiting]); // Handles staggered entry useEffect(() => { if (state !== 'init') return; // We delay the entry animation by the stagger delay staggeredEntryRef.current = setTimeout(() => { setState('entering'); }, staggeredDelay); return () => { if (staggeredEntryRef.current) { clearTimeout(staggeredEntryRef.current); } }; }, [state, staggedIsReady, staggeredDelay]); /** * Updates relevant state. * Called when the animation is finished, or immediately with reduced motion. */ const onAnimationEnd = useCallback((state, cancelled) => { // We are done animating, so we set the state to idle let newState = 'idle'; if (state === 'exiting') { if (!reanimateRef.current) { // Updates the `ExitingPersistence` to remove this child onExitFinished === null || onExitFinished === void 0 ? void 0 : onExitFinished(); } onFinishMotion === null || onFinishMotion === void 0 ? void 0 : onFinishMotion('exiting'); } if (state === 'entering') { onFinishMotion === null || onFinishMotion === void 0 ? void 0 : onFinishMotion('entering'); } if (reanimateRef.current === Reanimate.exit_then_enter) { // We are done exiting, so we set the state to entering reanimateRef.current = Reanimate.enter; newState = 'entering'; } else if (reanimateRef.current) { // We are done reanimating, so we clear the reanimate state reanimateRef.current = undefined; } if (!cancelled) { setState(newState); } // We ignore this for onFinishMotion as consumers could potentially inline the function // which would then trigger this effect every re-render. // We want to make it easier for consumers so we go down this path unfortunately. }, // eslint-disable-next-line react-hooks/exhaustive-deps [onExitFinished]); useEffect(() => { // Tracking this to prevent changing state on an unmounted component let isCancelled = false; if (!staggedIsReady) { return; } // On initial mount if elements aren't set to animate on appear, we return early and callback // This only occurs on initial mount, as appear will be true once the component is mounted if (!appear) { onFinishMotion && onFinishMotion('entering'); return; } // If the state is idle or init, we don't need to do anything if (state === 'idle' || state === 'init') { return; } // If there is reduced motion or no exit animation, we call the onAnimationEnd function immediately if (isReducedMotion() || !exitingAnimation && !exitingAnimationXcss) { onAnimationEnd(state, isCancelled); return; } let animationDuration = 0; let animationDelay = 0; if (state === 'entering' || state === 'exiting') { if (elementRef.current) { if (elementRef.current.style.animation) { // Motion token const animationTimings = getDurationMs(resolveMotionToken(elementRef.current.style.animation)); animationDuration = animationTimings.duration; animationDelay = animationTimings.delay; } else { // Custom motion const styles = window.getComputedStyle(elementRef.current); if (styles.animationDuration) { animationDuration = convertToMs(styles.animationDuration); } if (styles.animationDelay) { animationDelay = convertToMs(styles.animationDelay); } } } } // Queue `onAnimationEnd` for after the animation has finished if (state === 'exiting' && (exitingAnimation || exitingAnimationXcss)) { animationRef.current = setTimeout(() => onAnimationEnd(state, isCancelled), animationDuration + animationDelay); } else if (state === 'entering' && (enteringAnimation || enteringAnimationXcss)) { animationRef.current = setTimeout(() => onAnimationEnd(state, isCancelled), animationDuration + animationDelay); } return () => { isCancelled = true; if (animationRef.current) { clearTimeout(animationRef.current); } }; // We ignore this for onFinishMotion as consumers could potentially inline the function // which would then trigger this effect every re-render. // We want to make it easier for consumers so we go down this path unfortunately. // eslint-disable-next-line react-hooks/exhaustive-deps }, [onAnimationEnd, state, exitingAnimation, enteringAnimation, exitingAnimationXcss, enteringAnimationXcss, staggeredDelay, staggedIsReady]); useImperativeHandle(ref, () => ({ reanimate: value => { animationRef.current && clearTimeout(animationRef.current); reanimateRef.current = value; if (value === Reanimate.exit_then_enter) { setState('exiting'); } else if (value === Reanimate.enter) { setState('entering'); } } })); let style = {}; let customAnimation; if (state === 'entering') { if (enteringAnimation) { style.animation = `${enteringAnimation} backwards`; } else if (enteringAnimationXcss) { customAnimation = enteringAnimationXcss; } } else if (state === 'exiting') { if (exitingAnimation) { style.animation = `${exitingAnimation} forwards`; } else if (exitingAnimationXcss) { customAnimation = exitingAnimationXcss; } } const hasAnimationStyles = state !== 'idle' && state !== 'init'; return /*#__PURE__*/React.createElement("div", { // eslint-disable-next-line @atlaskit/ui-styling-standard/no-classname-prop, @atlaskit/ui-styling-standard/local-cx-xcss, @compiled/local-cx-xcss className: ax([hasAnimationStyles && styles.base, state === 'init' && styles.hidden, state === 'entering' && styles.entering, state === 'exiting' && styles.exiting, cx(xcss, customAnimation)]), ref: mergeRefs([staggered.ref, elementRef]), // eslint-disable-next-line @atlaskit/ui-styling-standard/enforce-style-prop style: styleProp || hasAnimationStyles ? { ...styleProp, ...style } : undefined, "data-testid": testId }, children); }); export default Motion;