@atlaskit/icon
Version:
An icon is a symbol representing a command, device, directory, or common action.
20 lines (19 loc) • 1.1 kB
JavaScript
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "Icon", {
enumerable: true,
get: function get() {
return _iconNew.Icon;
}
});
Object.defineProperty(exports, "default", {
enumerable: true,
get: function get() {
return _iconNew.default;
}
});
var _iconNew = _interopRequireWildcard(require("../components/icon-new"));
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function _interopRequireWildcard(e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != _typeof(e) && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (var _t in e) "default" !== _t && {}.hasOwnProperty.call(e, _t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, _t)) && (i.get || i.set) ? o(f, _t, i) : f[_t] = e[_t]); return f; })(e, t); }
;