UNPKG

@atlaskit/editor-plugin-block-controls

Version:

Block controls plugin for @atlaskit/editor-core

76 lines (75 loc) • 4.65 kB
import _defineProperty from "@babel/runtime/helpers/defineProperty"; function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } import { BLOCK_CONTROL_UI_CONTEXT } from '@atlaskit/editor-common/block-controls/block-control-ui-context'; import { createSurfaceContext } from '@atlaskit/editor-ui-control-model/create-surface-context'; import { getBlockControlsLeftSurfaceComponents, getBlockControlsRightSurfaceComponents } from '../ui/block-controls-surface-components'; import { createBlockControlsSurfaceContextForPosition } from '../ui/block-controls-surface-context'; import { areBlockControlsSurfaceContextsEqual } from './are-block-controls-surface-contexts-equal'; /** * Resolves each target into the controls, context and anchor information needed to render a surface. * When a previous descriptor still matches, reuse it without rerunning component visibility * predicates. The caller must omit `previous` when registry or external state changes invalidate * those results. Targets without an anchor, a valid context or renderable components are omitted. */ var createDescriptors = function createDescriptors(_ref, resolveComponents, previous) { var activeNode = _ref.activeNode, components = _ref.components, state = _ref.state, surfaceActiveNodes = _ref.surfaceActiveNodes, surfaceAnchors = _ref.surfaceAnchors, targets = _ref.targets; return targets.flatMap(function (target) { var _surfaceActiveNodes$g; var anchorName = surfaceAnchors.get(target.position); if (!anchorName) { return []; } var context = createBlockControlsSurfaceContextForPosition(state, target.position, (_surfaceActiveNodes$g = surfaceActiveNodes === null || surfaceActiveNodes === void 0 ? void 0 : surfaceActiveNodes.get(target.position)) !== null && _surfaceActiveNodes$g !== void 0 ? _surfaceActiveNodes$g : activeNode); if (!context) { return []; } var cached = previous === null || previous === void 0 ? void 0 : previous.get(anchorName); if (cached && cached.position === target.position && cached.source === target.source && areBlockControlsSurfaceContextsEqual(cached.blockControlsContext, context)) { return [cached]; } var surfaceContext = createSurfaceContext(BLOCK_CONTROL_UI_CONTEXT, context); var surfaceComponents = resolveComponents(components, surfaceContext); if (!surfaceComponents) { return []; } return [_objectSpread(_objectSpread({}, target), {}, { anchorName: anchorName, blockControlsContext: context, isTopLevel: context.targetNode.parentType === 'doc', surfaceComponents: surfaceComponents, surfaceContext: surfaceContext })]; }); }; /** * Creates a cache owned by one editor view and surface side on the gated CLS fix path. * Unchanged descriptors let memoized surfaces skip rendering; preserving the array reference also * lets SurfaceLifecycle skip publishing an otherwise unchanged snapshot. Registry changes or * explicit invalidation force predicates to run again, even if the document context is unchanged. */ export var createSurfaceDescriptorResolver = function createSurfaceDescriptorResolver(side) { var descriptors = []; var components = []; return function (input, invalidated) { var registryUnchanged = components.length === input.components.length && components.every(function (component, index) { return component === input.components[index]; }); var previous = !invalidated && registryUnchanged ? new Map(descriptors.map(function (descriptor) { return [descriptor.anchorName, descriptor]; })) : undefined; var next = createDescriptors(input, side === 'left' ? getBlockControlsLeftSurfaceComponents : getBlockControlsRightSurfaceComponents, previous); components = input.components; if (next.length !== descriptors.length || next.some(function (descriptor, index) { return descriptor !== descriptors[index]; })) { descriptors = next; } return descriptors; }; };