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@atlaskit/editor-common

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A package that contains common classes and components for editor and renderer

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// Used to store the state of the new single player expand node export var expandedState = new WeakMap(); // used to determine if the expand is expanded or collapsed export var isExpandCollapsed = function isExpandCollapsed(node) { var _expandedState$get; return (_expandedState$get = !expandedState.get(node)) !== null && _expandedState$get !== void 0 ? _expandedState$get : false; };