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@atlaskit/button

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A button triggers an event or action. They let users know what will happen next.

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); var _react = _interopRequireDefault(require("react")); var _fg = require("@atlaskit/platform-feature-flags/fg"); function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { (0, _defineProperty2.default)(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function isIconRenderProp(func) { return !func.displayName && // most function components and class components have a displayName, negate them !func.render && // forwardRef doesn't require a display name, however it does include a render function, negate them typeof func === 'function' // at the very least we need to be a function ; } /** * How far an icon can move past its box before it reaches the border of the button, which is the * space around the icon in the button minus the width of the border, so that the icon doesn't go * over the border. Passed to icon render props so that, for example, `IconMotion` can use it as its * `overshoot`. These are worked out once here, as every icon in every button goes through this file. */ var OVERSHOOT_DEFAULT = "calc(".concat("var(--ds-space-100, 8px)", " - ", "var(--ds-border-width, 1px)", ")"); var OVERSHOOT_COMPACT = "calc(".concat("var(--ds-space-050, 4px)", " - ", "var(--ds-border-width, 1px)", ")"); var getOvershoot = function getOvershoot(spacing) { return spacing === 'compact' ? OVERSHOOT_COMPACT : OVERSHOOT_DEFAULT; }; /** * __Icon renderer__ * * Used to support render props with icons. * */ var IconRenderer = function IconRenderer(_ref) { // React Compiler opt-out: RC-incompatible (memoization breaks runtime behaviour). 'use no memo'; var Icon = _ref.icon, spacing = _ref.spacing; var isRenderProp = isIconRenderProp(Icon); var iconProps = { label: '', color: 'currentColor', size: (0, _fg.fg)('platform_dst_button_chevron_sizing') ? function (iconName) { return iconName.startsWith('Chevron') ? 'small' : 'medium'; } : undefined }; // Only a render prop can use `motionOvershoot`, so an icon component doesn't get it var icon = isRenderProp ? Icon(_objectSpread(_objectSpread({}, iconProps), {}, { motionOvershoot: getOvershoot(spacing) })) : /*#__PURE__*/_react.default.createElement(Icon, iconProps); // @ts-expect-error -- The render-prop guard returns IconProp (a component type), which is not a ReactNode. return /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, icon); }; var _default = exports.default = IconRenderer;