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@arcware-cloud/pixelstreaming-websdk

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WebSDK for easy implementation of pixel streaming with Arcware Cloud Services. Heavily based on the '@epicgames-ps' library.

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import { Application, UIOptions } from "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5"; import { ArcwarePixelStreaming } from "./ArcwarePixelStreaming"; export declare class ArcwareApplication extends Application { static Flags: { new (): {}; noSession: "noSession"; }; stream: ArcwarePixelStreaming; private videoElementParent; private parentElement; private responseCallback; private webRtcController; get rootElement(): HTMLElement; private ArcwareSection; constructor(options: UIOptions & { stream: ArcwarePixelStreaming; }); addLoveLetterhandler(): void; /** Set's and resets hidden state of "additional" UI Elements. * For example buttons or connection icon. * These will fade in through css animation upon the videoInitialized event. * At this point in time the streamInfo is already processed. */ private uiElementsVisibility; private adjustSettingsPanel; private createAudioToggleButton; private createMicToggleButton; private createStopButton; private uiDefaultButtonVisibilty; private preventDefaultKeyboardEvents; private autoPlayHandler; /** Request a response from you UE Application. * The returned response depends on the implementation of your UE Application. * It can be used to request information from the application, such as: * - a state to update your custom ui * - get the url to the pdf it uploaded to some remote service of yours * - the id of the save-game * .. anything else you could imagine. */ getApplicationResponse(callback: (response: string) => void): void; applicationResponse(response: string): void; private applyArcwareStyles; /** Emit an event towards the UE Application. * Mainly used to bubble events like a button press or other command inputs towards the UE Application. */ emitUIInteraction(descriptor: object | string): void; private addTextToConnectOverlay; }