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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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import type Glow from "./Glow.js"; import type { JSONSupport } from "../core/JSONSupport.js"; import type { GlowProperties } from "./Glow.js"; export interface VirtualLightingProperties extends Partial<Pick<VirtualLighting, "directShadowsEnabled">> { /** * Adds a glow effect to the scene intended for stylistic visualizations. When set, this property creates a halo around * light emitters, making them appear brighter and more prominent. Accepts a [Glow](https://developers.arcgis.com/javascript/latest/references/core/webscene/Glow/) instance or `null` to * disable the effect. * * Example: * ```js * scene.environment.lighting.glow = new Glow({ intensity: 1 }); * ``` */ glow?: GlowProperties | null; } /** * The virtual lighting object is part of the [webscene/Environment](https://developers.arcgis.com/javascript/latest/references/core/webscene/Environment/) and contains information * relating to how a [SceneView](https://developers.arcgis.com/javascript/latest/references/core/views/SceneView/) is lit with a virtual light. This class contains all properties which can be persisted in a [WebScene](https://developers.arcgis.com/javascript/latest/references/core/WebScene/). * * @since 4.24 * @see [Environment](https://developers.arcgis.com/javascript/latest/references/core/webscene/Environment/) */ export default class VirtualLighting extends JSONSupport { constructor(properties?: VirtualLightingProperties); /** * Indicates whether to show shadows cast by the light source. * Shadows are only displayed for real world 3D objects. Terrain doesn't cast shadows. In local scenes at small zoom * levels, shadows are not displayed. For more control on which 3D objects cast shadows use the `castShadows` * property available on [ObjectSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#castShadows), * * [FillSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/FillSymbol3DLayer/#castShadows), * [ExtrudeSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/ExtrudeSymbol3DLayer/#castShadows), * and [PathSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/PathSymbol3DLayer/#castShadows). * * @default false */ accessor directShadowsEnabled: boolean; /** * Adds a glow effect to the scene intended for stylistic visualizations. When set, this property creates a halo around * light emitters, making them appear brighter and more prominent. Accepts a [Glow](https://developers.arcgis.com/javascript/latest/references/core/webscene/Glow/) instance or `null` to * disable the effect. * * Example: * ```js * scene.environment.lighting.glow = new Glow({ intensity: 1 }); * ``` */ get glow(): Glow | null | undefined; set glow(value: GlowProperties | null | undefined); /** * Indicates that the light source is virtual light. Virtual light is top - right position respect to the camera * enabling user to observe the scene independant to the possition of the sun. */ get type(): "virtual"; /** * Creates a deep clone of this object. * * @returns Creates a new clone of the instance calling this method. */ clone(): VirtualLighting; }