@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
64 lines (62 loc) • 3.39 kB
TypeScript
import type Glow from "./Glow.js";
import type { JSONSupport } from "../core/JSONSupport.js";
import type { GlowProperties } from "./Glow.js";
export interface VirtualLightingProperties extends Partial<Pick<VirtualLighting, "directShadowsEnabled">> {
/**
* Adds a glow effect to the scene intended for stylistic visualizations. When set, this property creates a halo around
* light emitters, making them appear brighter and more prominent. Accepts a [Glow](https://developers.arcgis.com/javascript/latest/references/core/webscene/Glow/) instance or `null` to
* disable the effect.
*
* Example:
* ```js
* scene.environment.lighting.glow = new Glow({ intensity: 1 });
* ```
*/
glow?: GlowProperties | null;
}
/**
* The virtual lighting object is part of the [webscene/Environment](https://developers.arcgis.com/javascript/latest/references/core/webscene/Environment/) and contains information
* relating to how a [SceneView](https://developers.arcgis.com/javascript/latest/references/core/views/SceneView/) is lit with a virtual light. This class contains all properties which can be persisted in a [WebScene](https://developers.arcgis.com/javascript/latest/references/core/WebScene/).
*
* @since 4.24
* @see [Environment](https://developers.arcgis.com/javascript/latest/references/core/webscene/Environment/)
*/
export default class VirtualLighting extends JSONSupport {
constructor(properties?: VirtualLightingProperties);
/**
* Indicates whether to show shadows cast by the light source.
* Shadows are only displayed for real world 3D objects. Terrain doesn't cast shadows. In local scenes at small zoom
* levels, shadows are not displayed. For more control on which 3D objects cast shadows use the `castShadows`
* property available on [ObjectSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#castShadows),
*
* [FillSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/FillSymbol3DLayer/#castShadows),
* [ExtrudeSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/ExtrudeSymbol3DLayer/#castShadows),
* and [PathSymbol3DLayer.castShadows](https://developers.arcgis.com/javascript/latest/references/core/symbols/PathSymbol3DLayer/#castShadows).
*
* @default false
*/
accessor directShadowsEnabled: boolean;
/**
* Adds a glow effect to the scene intended for stylistic visualizations. When set, this property creates a halo around
* light emitters, making them appear brighter and more prominent. Accepts a [Glow](https://developers.arcgis.com/javascript/latest/references/core/webscene/Glow/) instance or `null` to
* disable the effect.
*
* Example:
* ```js
* scene.environment.lighting.glow = new Glow({ intensity: 1 });
* ```
*/
get glow(): Glow | null | undefined;
set glow(value: GlowProperties | null | undefined);
/**
* Indicates that the light source is virtual light. Virtual light is top - right position respect to the camera
* enabling user to observe the scene independant to the possition of the sun.
*/
get type(): "virtual";
/**
* Creates a deep clone of this object.
*
* @returns Creates a new clone of the instance calling this method.
*/
clone(): VirtualLighting;
}