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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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/* COPYRIGHT Esri - https://js.arcgis.com/5.0.8/LICENSE.txt */ import{toConst as e}from"../../core/compilerUtils.js";import t from"../../core/Logger.js";import{disposeMaybe as r}from"../../core/maybe.js";import{baseTypedArrayMemory as s}from"../../core/memoryEstimations.js";import{ResourceType as i}from"./enums.js";import{bindVertexBufferLayout as n}from"./Util.js";import{fromBuffers as o}from"./VertexAttributeLocations.js";const f=()=>t.getLogger("esri.views.webgl.VertexArrayObject");let h=class t{constructor(t,r,s,i,n){this._context=t,this._indexBuffer=s,this._buffers=r instanceof Map?r:new Map([["geometry",r]]),this._baseInstances=null==i?new Map:"number"==typeof i?new Map([["geometry",i]]):i,this.locations=n??e(o(this._buffers))}get glName(){return this._glName}get context(){return this._context}get buffers(){return e(this._buffers)}buffer(e="geometry"){return this.buffers.get(e)}get indexBuffer(){return this._indexBuffer}getByteLength(e){return this.buffer(e)?.sizeBytes??0}vertexCount(e){const t=this.buffer(e);return t?t.sizeBytes/t.layout[0].stride:0}get usedMemory(){return Array.from(this._buffers.values()).reduce((e,t)=>e+t.usedMemory,this._indexBuffer?.usedMemory??0+(this._buffers.size+(this._indexBuffer?1:0))*s)}dispose(){this._context?(this._buffers.forEach(e=>e.dispose()),this._buffers.clear(),this._indexBuffer=r(this._indexBuffer),this.disposeVAOOnly()):(this._glName||this._buffers.size>0)&&f().warn("Leaked WebGL VAO")}disposeVAOOnly(){this._context?(this._context.getBoundVAO()===this&&this._context.bindVAO(null),this._glName&&(this._context.gl.deleteVertexArray(this._glName),this._glName=null,this._context.instanceCounter.decrement(i.VertexArrayObject,this)),this._context=null):this._glName&&f().warn("Leaked WebGL VAO")}bind(e=this.locations){const t=this._context.gl;this._glName?t.bindVertexArray(this._glName):(this._context.instanceCounter.increment(i.VertexArrayObject,this),this._glName=t.createVertexArray(),t.bindVertexArray(this._glName),this._bindLayout(e))}_bindLayout(e){const{_buffers:t,_indexBuffer:r}=this;if(t||f().error("Vertex buffer dictionary is empty!"),t.forEach((t,r)=>n(this._context,e,t,this._baseInstances.get(r)??0)),null!=r){const e=this._context.gl;this._context.gl.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r.glName)}}unbind(){this._context.gl.bindVertexArray(null)}shallowCloneWithBaseInstances(e){return new t(this._context,this._buffers,this._indexBuffer,e)}};export{h as VertexArrayObject};