UNPKG

@arcgis/core

Version:

ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

3 lines (2 loc) 5.17 kB
/* COPYRIGHT Esri - https://js.arcgis.com/5.0.8/LICENSE.txt */ import{disposeMaybe as e}from"../../../../../../../core/maybe.js";import{simplePipelineState as t}from"../../utils.js";import{Technique as s}from"../Technique.js";import{BlitShader as i}from"../shaders/BlitShader.js";import{BloomCompositeShader as r,LuminosityHighPassShader as o}from"../shaders/BloomShader.js";import{GaussianBlurShader as n}from"../shaders/BlurShader.js";import{FramebufferObject as u}from"../../../../../../webgl/FramebufferObject.js";import{TextureDescriptor as h}from"../../../../../../webgl/TextureDescriptor.js";const a=5,l=[1,0],m=[0,1],d=[1,.8,.6,.4,.2],c=[1,1,1];class p extends s{constructor(){super(...arguments),this.type=6,this._intensityFBO=null,this._compositeFBO=null,this._mipsFBOs=new Array(a),this._nMips=a,this._kernelSizeArray=[3,5,7,9,11],this._size=[0,0],this.shaders={luminosityPass:new o,gaussianBlur:new n,composite:new r,blit:new i}}shutdown(){if(super.shutdown(),this._intensityFBO=e(this._intensityFBO),this._compositeFBO=e(this._compositeFBO),this._mipsFBOs){for(let e=0;e<this._nMips;e++)this._mipsFBOs[e]&&(this._mipsFBOs[e].horizontal.dispose(),this._mipsFBOs[e].vertical.dispose());this._mipsFBOs=null}}render(e,t){const{layerFBO:s}=t,{width:i,height:r}=s,{strength:o,radius:n,threshold:u}=t.effect;this._createOrResizeResources(e,i,r),this._renderLuminosityHighPass(e,s,u),this._renderGaussianBlur(e,s),this._renderComposite(e,s,o,n),this._renderBlit(e,s)}_renderLuminosityHighPass(e,s,i){const{context:r,painter:o}=e,{width:n,height:u}=s,h={...t,color:{write:[!0,!0,!0,!0],blendMode:"custom",blendParameters:{srcRGB:1,dstRGB:771,srcAlpha:1,dstAlpha:771}},stencil:{write:{mask:0},test:!1}};o.setPipelineState(h),r.bindFramebuffer(this._intensityFBO);const a=[Math.round(n/2),Math.round(u/2)];r.setViewport(0,0,a[0],a[1]),r.setClearColor(0,0,0,0),r.clear(16384),o.submitDrawMesh(r,{shader:this.shaders.luminosityPass,uniforms:{luminosityHighPassConfig:{luminosityTexture:{texture:s.colorTexture,unit:0},defaultColor:[0,0,0],defaultOpacity:0,luminosityThreshold:i,smoothWidth:.01}},defines:null,optionalAttributes:null,useComputeBuffer:!1},o.quadMesh)}_renderGaussianBlur(e,s){const{context:i,painter:r}=e,{width:o,height:n}=s,u={...t,color:{write:[!0,!0,!0,!0],blendMode:"none"}};r.setPipelineState(u);let h=this._intensityFBO.colorTexture;const a=[Math.round(o/2),Math.round(n/2)];for(let t=0;t<this._nMips;t++){i.setViewport(0,0,a[0],a[1]);const e=this._mipsFBOs[t];i.bindFramebuffer(e.horizontal),r.submitDrawMesh(i,{shader:this.shaders.gaussianBlur,uniforms:{gaussianBlurConfig:{texture:{texture:h,unit:t+1},texSize:a,direction:l,sigma:this._kernelSizeArray[t]}},defines:{kernelRadius:this._kernelSizeArray[t]},optionalAttributes:null,useComputeBuffer:!1},r.quadMesh),h=e.horizontal.colorTexture,i.bindFramebuffer(e.vertical),r.submitDrawMesh(i,{shader:this.shaders.gaussianBlur,uniforms:{gaussianBlurConfig:{texture:{texture:h,unit:t+1},texSize:a,direction:m,sigma:this._kernelSizeArray[t]}},defines:{kernelRadius:this._kernelSizeArray[t]},optionalAttributes:null,useComputeBuffer:!1},r.quadMesh),h=e.vertical.colorTexture,a[0]=Math.round(a[0]/2),a[1]=Math.round(a[1]/2)}}_renderComposite(e,t,s,i){const{context:r,painter:o}=e,{width:n,height:u}=t;r.setViewport(0,0,n,u),r.bindFramebuffer(this._compositeFBO),o.submitDrawMesh(r,{shader:this.shaders.composite,uniforms:{compositeConfig:{blurTexture1:{texture:this._mipsFBOs[0].vertical.colorTexture,unit:1},blurTexture2:{texture:this._mipsFBOs[1].vertical.colorTexture,unit:2},blurTexture3:{texture:this._mipsFBOs[2].vertical.colorTexture,unit:3},blurTexture4:{texture:this._mipsFBOs[3].vertical.colorTexture,unit:4},blurTexture5:{texture:this._mipsFBOs[4].vertical.colorTexture,unit:5},bloomStrength:s,bloomRadius:i,bloomFactors:d,bloomTintColor:c}},defines:{numMips:this._nMips},optionalAttributes:null,useComputeBuffer:!1},o.quadMesh)}_renderBlit(e,s){const{context:i,painter:r}=e;i.bindFramebuffer(s);const o={blitTexture:{texture:this._compositeFBO.colorTexture,unit:6}},n={...t,color:{write:[!0,!0,!0,!0],blendMode:"custom",blendParameters:{srcRGB:1,dstRGB:1,srcAlpha:1,dstAlpha:1}}};r.setPipelineState(n),r.submitDrawMesh(i,{shader:this.shaders.blit,uniforms:{blitConfig:o},defines:null,optionalAttributes:null,useComputeBuffer:!1},r.quadMesh)}_createOrResizeResources(e,t,s){const{context:i}=e;if(this._compositeFBO&&this._size[0]===t&&this._size[1]===s)return;this._size[0]=t,this._size[1]=s;const r=[Math.round(t/2),Math.round(s/2)];if(this._compositeFBO)this._compositeFBO.resize(t,s);else{const e=new h(t,s);e.internalFormat=6408,e.wrapMode=33071,this._compositeFBO=new u(i,e)}if(this._intensityFBO)this._intensityFBO.resize(r[0],r[1]);else{const e=new h(r[0],r[1]);e.internalFormat=6408,e.wrapMode=33071,this._intensityFBO=new u(i,e)}for(let o=0;o<this._nMips;o++){if(this._mipsFBOs[o])this._mipsFBOs[o].horizontal.resize(r[0],r[1]),this._mipsFBOs[o].vertical.resize(r[0],r[1]);else{const e=new h(r[0],r[1]);e.internalFormat=6408,e.wrapMode=33071,this._mipsFBOs[o]={horizontal:new u(i,e),vertical:new u(i,e)}}r[0]=Math.round(r[0]/2),r[1]=Math.round(r[1]/2)}}}export{p as BloomTechnique};