@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
3 lines (2 loc) • 7.01 kB
JavaScript
/* COPYRIGHT Esri - https://js.arcgis.com/5.0.8/LICENSE.txt */
import"../../../../core/has.js";import{disposeMaybe as e,destroyMaybe as t}from"../../../../core/maybe.js";import{brushes as s}from"../brushes.js";import{BitBlitRenderer as r}from"./BitBlitRenderer.js";import{backbufferStencilVisible as i}from"./definitions.js";import n from"./MaterialManager.js";import{RenderingDevice as o}from"./RenderingDevice.js";import h from"./TextureManager.js";import{TextureUploadManager as a}from"./TextureUploadManager.js";import{WorldExtentRenderer as f}from"./WorldExtentClipRenderer.js";import{BlendEffect as l}from"./effects/BlendEffect.js";import{FeatureEffect as c}from"./effects/FeatureEffect.js";import d from"./effects/HighlightEffect.js";import{HittestEffect as u}from"./effects/HittestEffect.js";import{EffectManager as b}from"./effects/post-processing/EffectManager.js";import{SimpleMesh as p}from"./meshing/SimpleMesh.js";import _ from"./painter/RenderPass.js";import{SizedDepthStencilFormat as g}from"../../../webgl/enums.js";import{FramebufferObject as m}from"../../../webgl/FramebufferObject.js";import{Renderbuffer as w}from"../../../webgl/Renderbuffer.js";import{RenderbufferDescriptor as M}from"../../../webgl/RenderbufferDescriptor.js";import{TextureDescriptor as E}from"../../../webgl/TextureDescriptor.js";class C{constructor(e,t){this.context=e,this._blitRenderer=new r,this._worldExtentRenderer=new f,this._brushCache=new Map,this._lastWidth=null,this._lastHeight=null,this._blendEffect=new l,this._stencilBuf=null,this._prevBeforeLayerFBOStack=[],this._fboPool=[],this.effects={highlight:new d,hittest:new u,insideEffect:new c("inside"),outsideEffect:new c("outside")},this.materialManager=new n(e),this.textureManager=new h(t),this.textureUploadManager=new a(t),this._effectsManager=new b,this._quadMesh=p.fromVertexStream(e,[0,0,1,0,0,1,1,1]),this._renderingDevice=new o}dispose(){if(this.materialManager.dispose(),this.textureManager.dispose(),this.textureUploadManager.destroy(),this._blitRenderer=e(this._blitRenderer),this._worldExtentRenderer=e(this._worldExtentRenderer),this._quadMesh=t(this._quadMesh),this._brushCache&&(this._brushCache.forEach(e=>e.dispose()),this._brushCache.clear(),this._brushCache=null),this._fbos){let e;for(e in this._fbos)this._fbos[e]&&this._fbos[e].dispose()}for(const e of this._fboPool)e.dispose();if(this._fboPool.length=0,this.effects){let e;for(e in this.effects)this.effects[e]&&this.effects[e].dispose()}this._effectsManager.dispose(),this._blendEffect.dispose(this.context),this._renderingDevice.dispose()}get blitRenderer(){return this._blitRenderer}get quadMesh(){return this._quadMesh}getFbos(){if(!this._fbos)throw new Error("InternalError: Painter FBOs not initialized");return this._fbos}acquireFbo(e,t){let s;if(this._fboPool.length>0)s=this._fboPool.pop();else{const r=new E(e,t);r.samplingMode=9728,r.wrapMode=33071,s=new m(this.context,r,this._stencilBuf)}return s.width===e&&s.height===t||s.resize(e,t),s}releaseFbo(e){this._fboPool.push(e)}getSharedStencilBuffer(){return this._stencilBuf}beforeRenderPhases(e,t,s){const{context:r}=e;this._worldExtentRenderer.render(e,t,s);const{width:i,height:n}=r.getViewport();if(this.updateFBOs(i,n),this._prevFBO=r.getBoundFramebufferObject(),r.bindFramebuffer(this.getFbos().output),r.setColorMask(!0,!0,!0,!0),null!=t){const{r:e,g:s,b:i,a:n}=t;r.setClearColor(n*e/255,n*s/255,n*i/255,n)}else r.setClearColor(0,0,0,0);r.setDepthWriteEnabled(!0),r.setClearDepth(1),r.clear(16640),r.setDepthWriteEnabled(!1)}afterRenderPhases(e){const{context:t}=e;t.bindFramebuffer(this._prevFBO),t.setStencilFunction(514,i,255),t.setStencilTestEnabled(!0),t.setDepthTestEnabled(!1),this.blitTexture(t,this.getFbos().output.colorTexture,9728)}beforeRenderLayer(e,t,s){const{context:r,blendMode:i,effects:n,drawPhase:o,requireFBO:h}=e;if(r.setClearColor(0,0,0,0),h||D(o,i,n,s)){const e=r.getBoundFramebufferObject();this._prevBeforeLayerFBOStack.push(e);const{width:t,height:s}=r.getViewport(),i=this.acquireFbo(t,s);r.bindFramebuffer(i),r.setColorMask(!0,!0,!0,!0),r.setClearColor(0,0,0,0),r.setDepthWriteEnabled(!0),r.setClearDepth(1),r.clear(16640),r.setDepthWriteEnabled(!1)}r.setDepthWriteEnabled(!1),r.setDepthTestEnabled(!1),r.setStencilTestEnabled(!0),r.setClearStencil(t),r.setStencilWriteMask(255),r.clear(1024)}afterRenderLayer(e,t){const{context:s,blendMode:r,effects:i,requireFBO:n,drawPhase:o}=e;if(n||D(o,r,i,t)){const n=s.getBoundFramebufferObject();null!=i&&i.length>0&&1===o&&(s.setColorMask(!0,!0,!0,!0),this._applyEffects(e,i,n)),s.bindFramebuffer(this._prevBeforeLayerFBOStack.pop()),s.setStencilTestEnabled(!1),s.setStencilWriteMask(0),s.setBlendingEnabled(!0),s.setBlendFunctionSeparate(1,771,1,771),s.setColorMask(!0,!0,!0,!0);const h=null==r||16===o||2===o||128===o?"normal":r;this._blendEffect.draw(e,n.colorTexture,9728,h,t),this.releaseFbo(n)}}renderObject(e,t,r,i){const n=s[r];if(!n)return;let o=this._brushCache.get(n);void 0===o&&(o=new n,this._brushCache.set(n,o)),o.prepareState(e),o.draw(e,t)}renderObjects(e,t,r,i){const n=s[r];if(!n)return;let o=this._brushCache.get(n);void 0===o&&(o=new n,this._brushCache.set(n,o)),o.drawMany(e,t,i)}registerRenderPass(e){const t=e.brushes.map(e=>(this._brushCache.has(e)||this._brushCache.set(e,new e),this._brushCache.get(e)));return new _(t,e)}blitTexture(e,t,s,r=1){e.setBlendingEnabled(!0),e.setBlendFunctionSeparate(1,771,1,771),e.setColorMask(!0,!0,!0,!0),this._blitRenderer.render(e,t,s,r),this._renderingDevice.setPipelineStateNeedsUpdate(!0)}getPostProcessingEffects(e){return this._effectsManager.getPostProcessingEffects(e)}updateFBOs(e,t){if(e!==this._lastWidth||t!==this._lastHeight){if(this._lastWidth=e,this._lastHeight=t,this._fbos){let s;for(s in this._fbos)this._fbos[s].resize(e,t);return}const s=new E(e,t);s.samplingMode=9728,s.wrapMode=33071;const r=new M(g.DEPTH24_STENCIL8,e,t);this._stencilBuf=new w(this.context,r),this._fbos={output:new m(this.context,s,this._stencilBuf),effect0:new m(this.context,s,this._stencilBuf)}}}_applyEffects(e,t,s){const{context:r}=e,i=this._effectsManager.getPostProcessingEffects(t);for(const{postProcessingTechnique:n,effect:o}of i)r.bindFramebuffer(s),n.render(e,{layerFBO:s,effect:o});this._renderingDevice.setPipelineStateNeedsUpdate(!0)}setShader(e){return this._renderingDevice.setShader(e)}clearShaderCache(){this._renderingDevice.clearShaderCache()}setPipelineState(e){return this._renderingDevice.setPipelineState(e)}getPipelineState(){return this._renderingDevice.getPipelineState()}submitDraw(e,t,s){return this._renderingDevice.submitDraw(e,t,s)}submitDrawMesh(e,t,s,r){this._renderingDevice.submitDrawMesh(e,t,s,r)}submitDrawMeshUntyped(e,t,s,r){this._renderingDevice.submitDrawMeshUntyped(e,t,s,r)}updatePipelineState(e){return this._renderingDevice.updatePipelineState(e)}setStencilRef(e,t){return this._renderingDevice.setStencilRef(e,t)}}function D(e,t,s,r){return 4!==e&&2!==e&&16!==e&&128!==e&&(1!==r||null!=t&&"normal"!==t||null!=s&&s.length>0)}export{C as default};