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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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import type { SpriteInfo } from "./types.js"; /** * The sprite source returned from the [VectorTileLayer.setSpriteSource()](https://developers.arcgis.com/javascript/latest/references/core/layers/VectorTileLayer/#setSpriteSource) method. * * SpriteSource holds the resources needed to render patterned (textured) markers, lines and polygons. These resources are * both an image and metrics (JSON). Each element is identified by a unique name * * @since 5.0 */ export default abstract class SpriteSource { /** * The base URL to where the sprites are (both JSON and PNG) * * @since 5.0 */ baseURL?: string | null; /** * The device pixel ratio of the sprite source. * * @default 1 * @since 5.0 */ devicePixelRatio: number; /** * The height in pixels of the sprite source. * * @since 5.0 */ readonly height: number; /** * The sprite image data. * * @since 5.0 */ readonly image?: Uint8Array | null; /** * Indicates whether the sprite source is loaded successfully. * * @default "not-loaded" * @since 5.0 */ loadStatus: "not-loaded" | "loading" | "failed" | "loaded"; /** * The width in pixels of the sprite source. * * @since 5.0 */ readonly width: number; /** * Returns the sprite info for the given sprite. * * @param name - Name of the sprite to get the information for. * @returns Sprite info containing the dimension and pixel ratio of the image and its location within the sprite image. * @since 4.25 */ getSpriteInfo(name: string): SpriteInfo | null | undefined; } /** * Returns information for the specified sprite. * * @deprecated since 5.0. use [getSpriteInfo()](https://developers.arcgis.com/javascript/latest/references/core/layers/support/SpriteSource/#getSpriteInfo) instead. */ export type GetSpriteInfo = SpriteSource["getSpriteInfo"];