@arcgis/core
Version:
ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
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TypeScript
import type { SpriteInfo } from "./types.js";
/**
* The sprite source returned from the [VectorTileLayer.setSpriteSource()](https://developers.arcgis.com/javascript/latest/references/core/layers/VectorTileLayer/#setSpriteSource) method.
*
* SpriteSource holds the resources needed to render patterned (textured) markers, lines and polygons. These resources are
* both an image and metrics (JSON). Each element is identified by a unique name
*
* @since 5.0
*/
export default abstract class SpriteSource {
/**
* The base URL to where the sprites are (both JSON and PNG)
*
* @since 5.0
*/
baseURL?: string | null;
/**
* The device pixel ratio of the sprite source.
*
* @default 1
* @since 5.0
*/
devicePixelRatio: number;
/**
* The height in pixels of the sprite source.
*
* @since 5.0
*/
readonly height: number;
/**
* The sprite image data.
*
* @since 5.0
*/
readonly image?: Uint8Array | null;
/**
* Indicates whether the sprite source is loaded successfully.
*
* @default "not-loaded"
* @since 5.0
*/
loadStatus: "not-loaded" | "loading" | "failed" | "loaded";
/**
* The width in pixels of the sprite source.
*
* @since 5.0
*/
readonly width: number;
/**
* Returns the sprite info for the given sprite.
*
* @param name - Name of the sprite to get the information for.
* @returns Sprite info containing the dimension and pixel ratio of the image and its location within the sprite image.
* @since 4.25
*/
getSpriteInfo(name: string): SpriteInfo | null | undefined;
}
/**
* Returns information for the specified sprite.
*
* @deprecated since 5.0. use [getSpriteInfo()](https://developers.arcgis.com/javascript/latest/references/core/layers/support/SpriteSource/#getSpriteInfo) instead.
*/
export type GetSpriteInfo = SpriteSource["getSpriteInfo"];