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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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/* All material copyright ESRI, All Rights Reserved, unless otherwise specified. See https://js.arcgis.com/4.33/esri/copyright.txt for details. */ import"../../../../core/has.js";import{secondsFromMilliseconds as t}from"../../../../core/time.js";import{fromValues as e}from"../../../../core/libs/gl-matrix-2/factories/vec2f64.js";import{create as r}from"../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{fromValues as i}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{isColorOrColorEmission as a,isHighlightOrOID as s,ShaderOutput as o}from"../core/shaderLibrary/ShaderOutput.js";import{olidEnabled as n}from"../effects/geometry/olidUtils.js";import{MaterialParameters as l}from"../lib/Material.js";import{OITPolygonOffsetLimit as m}from"../lib/OrderIndependentTransparency.js";import{RenderSlot as c}from"../lib/RenderSlot.js";import{DefaultBufferWriter as h}from"./DefaultBufferWriter.js";import{PositionUvf32OlidLayout as f,PositionUvf32Layout as p}from"./DefaultLayouts.js";import{TriangleMaterial as u}from"./TriangleMaterial.js";import{WaterGLMaterial as d}from"./WaterGLMaterial.js";import{WaterTechniqueConfiguration as g}from"./WaterTechniqueConfiguration.js";class _ extends u{constructor(t,e){super(t,v),this.produces=new Map([[c.OPAQUE_MATERIAL,t=>a(t)&&!this.parameters.transparent||s(t)],[c.TRANSPARENT_MATERIAL,t=>a(t)&&this.parameters.transparent||s(t)],[c.DRAPED_MATERIAL,t=>this.parameters.draped&&a(t)||t===o.Normal||s(t)],[c.DRAPED_WATER,t=>t===o.Normal]]),this._configuration=new g(e.spherical)}getConfiguration(t,e){return super.getConfiguration(t,e,this._configuration),this._configuration.writeDepth=!0,this._configuration.receiveShadows=e.shadowMap.enabled,this._configuration.hasSlicePlane=this.parameters.hasSlicePlane,this._configuration.transparent=this.parameters.transparent,this._configuration.screenSpaceReflections=null!=e.ssr.lastFrameColor,this._configuration.cloudReflections=null!=e.clouds.data,this._configuration.draped=this.parameters.draped,this._configuration.oitPass=e.oitPass,this._configuration.enableOffset=e.camera.relativeElevation<m,this._configuration.terrainDepthTest=e.terrainDepthTest&&a(t),this._configuration.cullAboveTerrain=e.cullAboveTerrain,this._configuration}get visible(){return!0}update(e){return this.setParameters({timeElapsed:t(e.time)*this.parameters.animationSpeed},!1),this._animationEnabled(e.camera)&&e.dt>0}_animationEnabled(t){const e=Math.min(t.relativeElevation,t.distance);return Math.sqrt(this.parameters.waveTextureRepeat/this.parameters.waveStrength)*e<T}createGLMaterial(t){return new d(t)}createBufferWriter(){return new h(n()?f:p)}get test(){}}class v extends l{constructor(){super(...arguments),this.waveStrength=.06,this.waveTextureRepeat=32,this.waveDirection=e(1,0),this.waveVelocity=.05,this.flowStrength=.015,this.flowOffset=-.5,this.animationSpeed=.35,this.timeElapsed=0,this.color=i(0,0,0,0),this.transparent=!0,this.hasSlicePlane=!1,this.draped=!1,this.origin=r(),this.modelTransformation=null}}const T=35e3;export{v as Parameters,_ as WaterMaterial};