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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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/* All material copyright ESRI, All Rights Reserved, unless otherwise specified. See https://js.arcgis.com/4.33/esri/copyright.txt for details. */ import{i as e,G as t,t as r}from"../../../../chunks/vec32.js";import{create as i}from"../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{makeFloat16Array as a}from"../../../../geometry/support/float16.js";import{newLayout as s}from"../../support/buffer/InterleavedLayout.js";import{isColor as n,isDepth as o,isColorHighlightOrDepth as h,isColorOrColorEmission as c,ShaderOutput as p}from"../core/shaderLibrary/ShaderOutput.js";import l from"../lib/GLMaterial.js";import{Material as m,RenderOccludedFlag as u}from"../lib/Material.js";import{RenderSlot as T}from"../lib/RenderSlot.js";import{VertexAttribute as f}from"../lib/VertexAttribute.js";import{VisualVariablePassParameters as d}from"./VisualVariablePassParameters.js";import{writeDeltaF16Vector as E}from"./internal/bufferWriterUtils.js";import{vertexAttributeLocations as A,LineMarkerTechnique as _}from"../shaders/LineMarkerTechnique.js";import{LineMarkerTechniqueConfiguration as v,LineMarkerSpace as g,LineMarkerAnchor as S}from"../shaders/LineMarkerTechniqueConfiguration.js";import{CapType as O}from"../shaders/RibbonLineTechniqueConfiguration.js";import{alphaCutoff as R}from"../../../../webscene/support/AlphaCutoff.js";class I extends m{constructor(e){super(e,C),this._configuration=new v,this.vertexAttributeLocations=A,this.produces=new Map([[T.OPAQUE_MATERIAL,e=>e===p.Highlight||n(e)&&this.parameters.renderOccluded===u.OccludeAndTransparentStencil],[T.OPAQUE_MATERIAL_WITHOUT_NORMALS,e=>o(e)],[T.OCCLUDER_MATERIAL,e=>h(e)&&this.parameters.renderOccluded===u.OccludeAndTransparentStencil],[T.TRANSPARENT_OCCLUDER_MATERIAL,e=>h(e)&&this.parameters.renderOccluded===u.OccludeAndTransparentStencil],[T.TRANSPARENT_MATERIAL,e=>n(e)&&this.parameters.writeDepth],[T.TRANSPARENT_MATERIAL_WITHOUT_DEPTH,e=>n(e)&&!this.parameters.writeDepth],[T.DRAPED_MATERIAL,e=>c(e)||e===p.Highlight]]),this.intersectDraped=void 0,this._layout=this.createLayout()}getConfiguration(e,t){return super.getConfiguration(e,t,this._configuration),this._configuration.space=t.slot===T.DRAPED_MATERIAL?g.Draped:this.parameters.worldSpace?g.World:g.Screen,this._configuration.hideOnShortSegments=this.parameters.hideOnShortSegments,this._configuration.hasCap=this.parameters.cap!==O.BUTT,this._configuration.anchor=this.parameters.anchor,this._configuration.hasTip=this.parameters.hasTip,this._configuration.hasSlicePlane=this.parameters.hasSlicePlane,this._configuration.hasOccludees=t.hasOccludees,this._configuration.writeDepth=this.parameters.writeDepth,this._configuration.vvSize=!!this.parameters.vvSize,this._configuration.vvColor=!!this.parameters.vvColor,this._configuration.vvOpacity=!!this.parameters.vvOpacity,this._configuration.occluder=this.parameters.renderOccluded===u.OccludeAndTransparentStencil,this._configuration.oitPass=t.oitPass,this._configuration.terrainDepthTest=t.terrainDepthTest&&c(e),this._configuration.cullAboveTerrain=t.cullAboveTerrain,this._configuration}get visible(){return this.parameters.color[3]>=R}intersect(){}createLayout(){const e=s().vec3f(f.POSITION).vec4f16(f.PREVIOUSDELTA).vec2f16(f.UV0);return this.parameters.vvColor?e.f32(f.COLORFEATUREATTRIBUTE):e.vec4u8(f.COLOR,{glNormalized:!0}),this.parameters.vvOpacity&&e.f32(f.OPACITYFEATUREATTRIBUTE),this.parameters.vvSize?e.f32(f.SIZEFEATUREATTRIBUTE):e.f16(f.SIZE),this.parameters.worldSpace&&e.vec3f16(f.NORMAL),e}createBufferWriter(){return new P(this._layout,this.parameters)}createGLMaterial(e){return new L(e)}}class L extends l{dispose(){super.dispose(),this._markerTextures.release(this._markerPrimitive),this._markerPrimitive=null}beginSlot(e){const t=this._material.parameters.markerPrimitive;return t!==this._markerPrimitive&&(this._material.setParameters({markerTexture:this._markerTextures.swap(t,this._markerPrimitive)}),this._markerPrimitive=t),this.getTechnique(_,e)}}class C extends d{constructor(){super(...arguments),this.width=0,this.color=[1,1,1,1],this.markerPrimitive="arrow",this.placement="end",this.cap=O.BUTT,this.anchor=S.Center,this.hasTip=!1,this.worldSpace=!1,this.hideOnShortSegments=!1,this.writeDepth=!0,this.hasSlicePlane=!1,this.vvFastUpdate=!1,this.markerTexture=null}}class P{constructor(e,t){this.vertexBufferLayout=e,this._parameters=t}elementCount(){return"begin-end"===this._parameters.placement?12:6}write(i,s,n,o,h,c){const p=n.get(f.POSITION).data,l=p.length/3;let m=[1,0,0];const u=n.get(f.NORMAL);this._parameters.worldSpace&&null!=u&&(m=u.data);let T=1,d=0;this._parameters.vvSize?d=n.get(f.SIZEFEATUREATTRIBUTE).data[0]:n.has(f.SIZE)&&(T=n.get(f.SIZE).data[0]);let A=[1,1,1,1],_=0;this._parameters.vvColor?_=n.get(f.COLORFEATUREATTRIBUTE).data[0]:n.has(f.COLOR)&&(A=n.get(f.COLOR).data);let v=0;this._parameters.vvOpacity&&(v=n.get(f.OPACITYFEATUREATTRIBUTE).data[0]);const g=new Float32Array(h.buffer),S=a(h.buffer),O=new Uint8Array(h.buffer);let R=c*(this.vertexBufferLayout.stride/4);const I=g.BYTES_PER_ELEMENT/S.BYTES_PER_ELEMENT,L=4/I,C=(e,t,r,i)=>{g[R++]=e[0],g[R++]=e[1],g[R++]=e[2],E(t,e,S,R*I),R+=L;let a=R*I;if(S[a++]=r[0],S[a++]=r[1],R=Math.ceil(a/I),this._parameters.vvColor)g[R++]=_;else{const e=Math.min(4*i,A.length-4),t=4*R++;O[t]=255*A[e],O[t+1]=255*A[e+1],O[t+2]=255*A[e+2],O[t+3]=255*A[e+3]}this._parameters.vvOpacity&&(g[R++]=v),a=R*I,this._parameters.vvSize?(g[R++]=d,a+=2):S[a++]=T,this._parameters.worldSpace&&(S[a++]=m[0],S[a++]=m[1],S[a++]=m[2]),R=Math.ceil(a/I)};let P;!function(e){e[e.ASCENDING=1]="ASCENDING",e[e.DESCENDING=-1]="DESCENDING"}(P||(P={}));const b=(a,s)=>{const n=e(D,p[3*a],p[3*a+1],p[3*a+2]),o=N;let h=a+s;do{e(o,p[3*h],p[3*h+1],p[3*h+2]),h+=s}while(t(n,o)&&h>=0&&h<l);i&&(r(n,n,i),r(o,o,i)),C(n,o,[-1,-1],a),C(n,o,[1,-1],a),C(n,o,[1,1],a),C(n,o,[-1,-1],a),C(n,o,[1,1],a),C(n,o,[-1,1],a)},U=this._parameters.placement;return"begin"!==U&&"begin-end"!==U||b(0,P.ASCENDING),"end"!==U&&"begin-end"!==U||b(l-1,P.DESCENDING),null}}const D=i(),N=i();export{I as LineMarkerMaterial,C as Parameters};