@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
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JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.33/esri/copyright.txt for details.
*/
import e from"../../../../core/PooledArray.js";import{multiply as t}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{t as n}from"../../../../chunks/vec32.js";import{l as i}from"../../../../chunks/vec42.js";import{create as s}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{intersectsSphere as a}from"../../../../geometry/support/frustum.js";import{g as o,a as h,c as f}from"../../../../chunks/sphere.js";import{maxScale as c}from"../../support/mathUtils.js";import{DepthRange as l}from"./DepthRange.js";import u from"./Octree.js";import{assert as d}from"./Util.js";var _;!function(e){e[e.SHADOW_CASTERS=0]="SHADOW_CASTERS",e[e.FULL_SCENE=1]="FULL_SCENE"}(_||(_={}));const m=1e4,g=100,p=500,b=500,C=.1;function R(e,t,r,n){let i=0;if(!t.some((e=>!!e.material&&(i+=e.numGeometries,i>=m))))return W.compute(e,t,n);const s=new l;return r.forAll((t=>s.union(w(e,t)))),s}function w(e,t){if(!t.visible)return;const r=new l,n=t.getSpatialQueryAccelerator();return n?O(r,e,n):A(r,e,t.objects),r}function O(e,t,r){const{eye:n,viewForward:i,frustum:s}=t,a=e=>e.visible,o=r.objectCount;if(o<p)P.set(t.near,Math.min(e.near,t.far)),r.forEachInDepthRange(n,i,u.DepthOrder.FRONT_TO_BACK,P,((r,n)=>{j(e,t,r),P.far=e.near,n.setRange(P)}),s,a),P.set(Math.max(e.far,t.near),t.far),r.forEachInDepthRange(n,i,u.DepthOrder.BACK_TO_FRONT,P,((r,n)=>{j(e,t,r),P.near=e.far,n.setRange(P)}),s,a);else{const n=Math.max(Math.min(o,b),Math.ceil(o*C)),h=r.findClosest(i,u.DepthOrder.FRONT_TO_BACK,s,a,n),f=r.findClosest(i,u.DepthOrder.BACK_TO_FRONT,s,a,n);h&&f&&(v(e,t,h.boundingVolumeWorldSpace.bounds),v(e,t,f.boundingVolumeWorldSpace.bounds))}}function A(e,t,r){y.clear(),r.forEach((e=>{e.visible&&0!==e.geometries.length&&y.add(e)})),y.empty||(y.sort(t),P.set(t.near,Math.min(e.near,t.far)),y.forEachInDepthRange(P,u.DepthOrder.FRONT_TO_BACK,((r,n)=>{n<e.near&&j(e,t,r)})),P.set(Math.max(e.far,t.near),t.far),y.forEachInDepthRange(P,u.DepthOrder.BACK_TO_FRONT,((t,r,n)=>{e.far=Math.max(e.far,n)})))}function j(e,r,n){if(!n.visible)return;if(!a(r.frustum,n.boundingVolumeWorldSpace.bounds))return;const i=n.transformation,s=N;n.geometries.forEach((n=>{t(s,i,n.transformation);const a=c(s);M(e,r,n.boundingInfo,s,a)}))}function M(e,t,r,i,s){if(null==r)return;n(h(I),r.center,i);const{eye:o,viewForward:f}=t,c=f[0]*(I[0]-o[0])+f[1]*(I[1]-o[1])+f[2]*(I[2]-o[2]);if(I[3]=r.radius*s,!(c-I[3]>e.near&&c+I[3]<e.far)&&a(t.frustum,I))if(r.radius>g&&r.getChildren())for(const n of r.getChildren())M(e,t,n,i,s);else K.unionDepthRangeWithAABB(e,t.viewProjectionMatrix,i,r.bbMin,r.bbMax)}function v(e,t,r){const n=t.eye,i=t.viewForward,s=(r[0]-n[0])*i[0]+(r[1]-n[1])*i[1]+(r[2]-n[2])*i[2];e.near=Math.min(e.near,s-r[3]),e.far=Math.max(e.far,s+r[3])}class B{constructor(){this._items=new e({allocator:e=>e||{object:null,distance:0,near:0,far:0},deallocator:e=>(e.object=null,e.distance=0,e.near=0,e.far=0,e)})}get length(){return this._items.length}get empty(){return 0===this._items.length}clear(){this._items.clear()}add(e){this._items.pushNew().object=e}sort(e){const t=e.eye,r=e.viewForward;this._items.forAll((e=>{const n=e.object.boundingVolumeWorldSpace.bounds,i=(n[0]-t[0])*r[0]+(n[1]-t[1])*r[1]+(n[2]-t[2])*r[2];e.distance=i,e.near=i-n[3],e.far=i+n[3]})),this._items.sort(((e,t)=>e.distance-t.distance))}forEachInDepthRange(e,t,r){if(t===u.DepthOrder.FRONT_TO_BACK)for(let n=0;n<this._items.length;++n){const t=this._items.data[n];t.far<e.near||t.near>e.far||r(t.object,t.near,t.far)}else for(let n=this._items.length-1;n>=0;--n){const t=this._items.data[n];t.far<e.near||t.near>e.far||r(t.object,t.near,t.far)}}}class S{constructor(){this._geometries=new Array,this._near=[],this._far=[],this._nearCandidates=[],this._farCandidates=[],this._looseRange=new l(0,0)}compute(e,t,r){this._reset();const{viewMatrix:n}=e;t.forAll((e=>{e.forEachGeometry((e=>{if(!e.visible||r===_.SHADOW_CASTERS&&!e.castShadow)return;const t=e.boundingSphere,i=n[2]*t[0]+n[6]*t[1]+n[10]*t[2]+n[14],s=i-t[3],a=i+t[3];this._geometries.push(e),this._near.push(-a),this._far.push(-s)}))}));const i=new l;if(0===this._geometries.length)return i;for(let h=0;h<this._geometries.length;++h)this._near[h]>i.far&&(i.far=this._near[h]),this._near[h]>2&&this._far[h]<i.near&&(i.near=this._far[h]);const s=this._looseRange;s.near=Math.max(.5*i.near,2),s.far=2*i.far;let a=0,o=0;for(let h=0;h<this._geometries.length;++h)this._near[h]<i.near&&(this._near[h]>=s.near?i.near=this._near[h]:this._nearCandidates[a++]=h),this._far[h]>i.far&&(this._far[h]<=s.far?i.far=this._far[h]:this._farCandidates[o++]=h);if(0===this._nearCandidates.length&&0===this._farCandidates.length)return i;this._nearCandidates.sort(((e,t)=>this._near[e]<this._near[t]?-1:this._near[e]>this._near[t]?1:0)),this._farCandidates.sort(((e,t)=>this._far[e]<this._far[t]?1:this._far[e]>this._far[t]?-1:0));for(let h=0;h<this._nearCandidates.length;++h){const t=this._nearCandidates[h];if(this._near[t]<i.near){const r=this._geometries[t],{boundingInfo:n,shaderTransformation:s}=r;this._includeNearBoundingInfoRec(e,n,s,i)}}for(let h=0;h<this._farCandidates.length;++h){const t=this._farCandidates[h];if(this._far[t]>i.far){const r=this._geometries[t],{boundingInfo:n,shaderTransformation:s}=r;this._includeFarBoundingInfoRec(e,n,s,i)}}return this._reset(),i}_reset(){this._geometries.length=0,this._near.length=0,this._far.length=0,this._nearCandidates.length=0,this._farCandidates.length=0}_isOutsideSidePlanes(e,t){const r=h(e),n=o(e);return t[0][0]*r[0]+t[0][1]*r[1]+t[0][2]*r[2]+t[0][3]>n||t[1][0]*r[0]+t[1][1]*r[1]+t[1][2]*r[2]+t[1][3]>n||t[2][0]*r[0]+t[2][1]*r[1]+t[2][2]*r[2]+t[2][3]>n||t[3][0]*r[0]+t[3][1]*r[1]+t[3][2]*r[2]+t[3][3]>n}_includeNearBoundingInfoRec(e,t,r,i){if(null==t)return;const s=t.center;n(h(I),s,r),I[3]=t.radius*c(r);const{frustum:a}=e;if(this._isOutsideSidePlanes(I,a))return;const o=I[0],f=I[1],l=I[2],u=I[3],{viewMatrix:d}=e,_=d[2]*o+d[6]*f+d[10]*l+d[14],m=_+u;if(!(-(_-u)<2||-m>=i.near))if(-m>this._looseRange.near)i.near=-m;else{if(u>g){const n=t.getChildren();if(void 0!==n){for(const t of n)this._includeNearBoundingInfoRec(e,t,r,i);return}}K.unionDepthRangeWithAABB(i,e.viewProjectionMatrix,r,t.bbMin,t.bbMax)}}_includeFarBoundingInfoRec(e,t,r,i){if(null==t)return;const s=t.center;n(h(I),s,r),I[3]=t.radius*c(r);const{frustum:a}=e;if(this._isOutsideSidePlanes(I,a))return;const[o,f,l,u]=I,{viewMatrix:d}=e,_=d[2]*o+d[6]*f+d[10]*l+d[14]-u;if(!(-_<=i.far))if(-_<this._looseRange.far)i.far=-_;else{if(u>g){const n=t.getChildren();if(void 0!==n){for(const t of n)this._includeFarBoundingInfoRec(e,t,r,i);return}}K.unionDepthRangeWithAABB(i,e.viewProjectionMatrix,r,t.bbMin,t.bbMax)}}}class x{constructor(){this._modelViewProj=r(),this._clipPosition=[s(),s(),s(),s(),s(),s(),s(),s()]}unionDepthRangeWithAABB(e,r,n,i,s){const a=this._modelViewProj;t(a,r,n);let o=!1;for(let t=0;t<8;++t){const e=this._clipPosition[t],r=0===t||3===t||4===t||7===t?i[0]:s[0],n=0===t||1===t||4===t||5===t?i[1]:s[1],o=t<4?i[2]:s[2];e[0]=a[0]*r+a[4]*n+a[8]*o+a[12],e[1]=a[1]*r+a[5]*n+a[9]*o+a[13],e[2]=a[2]*r+a[6]*n+a[10]*o+a[14],e[3]=a[3]*r+a[7]*n+a[11]*o+a[15]}for(let t=0;t<12;++t){const r=D(this._clipPosition[E[t][0]],this._clipPosition[E[t][1]],this._clipPosition[E[t][2]]);let n=!0;for(let e=0;e<r.length;++e){if(r[e][3]>=2){n=!1;break}}if(!n){o=!0;for(let t=0;t<r.length;++t){const n=r[t][3];Number.isFinite(n)&&(e.near=Math.min(n,e.near),e.far=Math.max(n,e.far))}}}return o}}function D(e,t,r){let n=[e,t,r];for(let i=0;i<4;++i){const e=n;n=[];for(let t=0;t<e.length;++t){const r=e[t],s=e[(t+1)%e.length];T(s,i)?(T(r,i)||n.push(F(r,s,i)),n.push(s)):T(r,i)&&n.push(F(r,s,i))}}return n}function T(e,t){return 0===t?e[0]>=-e[3]:1===t?e[1]>=-e[3]:2===t?e[0]<=e[3]:3===t?e[1]<=e[3]:void d(!1)}function F(e,t,r){let n=0;return 0===r?n=(-e[3]-e[0])/(t[0]-e[0]+t[3]-e[3]):1===r?n=(-e[3]-e[1])/(t[1]-e[1]+t[3]-e[3]):2===r?n=(e[3]-e[0])/(t[0]-e[0]-t[3]+e[3]):3===r&&(n=(e[3]-e[1])/(t[1]-e[1]-t[3]+e[3])),i(s(),e,t,n)}const E=[[0,1,3],[2,3,1],[1,5,2],[6,2,5],[5,4,6],[7,6,4],[4,0,7],[3,7,0],[3,2,7],[6,7,2],[4,5,0],[1,0,5]],I=f(),N=r(),P=new l,y=new B,W=new S,K=new x;export{S as DepthRangeFromRenderGeometries,_ as DepthRangeMode,R as depthRangeFromScene};