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@arcgis/core

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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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/* All material copyright ESRI, All Rights Reserved, unless otherwise specified. See https://js.arcgis.com/4.32/esri/copyright.txt for details. */ import"../../core/has.js";import t from"../../core/Logger.js";import{disposeMaybe as e}from"../../core/maybe.js";import{BufferObject as i}from"./BufferObject.js";import{webglDebugEnabled as r}from"./checkWebGLError.js";import{ResourceType as s,ColorAttachment as n,PixelFormat as h,PixelType as o,DepthStencilAttachment as c,FramebufferTarget as a,TextureType as u,Usage as _,BufferType as f,RenderbufferFormat as l}from"./enums.js";import{GLObjectType as T}from"./GLObjectType.js";import{Renderbuffer as d}from"./Renderbuffer.js";import{Texture as m}from"./Texture.js";const p=()=>t.getLogger("esri.views.webgl.FramebufferObject");class x{constructor(t,e,i=null){this._context=t,this._glName=null,this._colorAttachments=new Map,this._depthStencilBuffer=null,this._depthStencilTexture=null,this._initialized=!1,t.instanceCounter.increment(s.FramebufferObject,this);const r=E(e)?e:new m(this._context,e);if(this._colorAttachments.set(n.COLOR_ATTACHMENT0,r),this._validateTextureDescriptor(r.descriptor),this._validateColorAttachmentPoint(n.COLOR_ATTACHMENT0),null!=i)if(b(i))this._depthStencilTexture=E(i)?i:new m(this._context,i),this._validateTextureDescriptor(this._depthStencilTexture.descriptor);else{const t=g(i)?i:new d(this._context,i);this._depthStencilBuffer=t,this._validateRenderBufferDescriptor(t.descriptor)}}dispose(){if(0===this._colorAttachments.size&&!this._glName)return;const t=this._context.getBoundFramebufferObject();if(this._colorAttachments.forEach(((t,e)=>this.detachColorTexture(e)?.dispose())),this.detachDepthStencilBuffer()?.dispose(),this.detachDepthStencilTexture()?.dispose(),this._glName){this._context.gl.deleteFramebuffer(this._glName),this._glName=null}this._context.bindFramebuffer(t),this._context.instanceCounter.decrement(s.FramebufferObject,this)}get glName(){return this._glName}get colorTexture(){return this._colorAttachments.get(n.COLOR_ATTACHMENT0)}get depthStencil(){return this._depthStencilTexture||this._depthStencilBuffer}get depthStencilTexture(){return this._depthStencilTexture}get width(){const t=this._colorAttachments.get(n.COLOR_ATTACHMENT0);return t?.descriptor?.width??0}get height(){const t=this._colorAttachments.get(n.COLOR_ATTACHMENT0);return t?.descriptor?.height??0}get usedMemory(){return[...this._colorAttachments].reduce(((t,[e,i])=>t+i.usedMemory),this.depthStencil?.usedMemory??0)}getColorTexture(t){const e=this._colorAttachments.get(t);return e&&E(e)?e:null}get colorAttachments(){return[...this._colorAttachments.keys()]}attachColorTexture(t,e=n.COLOR_ATTACHMENT0){if(!t)return;this._validateColorAttachmentPoint(e);const i=t.descriptor;this._validateTextureDescriptor(i),this.detachColorTexture(e)?.dispose(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,e)),this._colorAttachments.set(e,t)}detachColorTexture(t=n.COLOR_ATTACHMENT0){const e=this._colorAttachments.get(t);if(e){if(this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,t),this._context.bindFramebuffer(e)}return this._colorAttachments.delete(t),e}}setColorTextureTarget(t,e=n.COLOR_ATTACHMENT0){const i=this._colorAttachments.get(e);i&&this._framebufferTexture2D(i.glName,e,t)}attachDepthStencil(t){if(t)switch(t.type){case T.Texture:return this._attachDepthStencilTexture(t);case T.RenderBuffer:return this._attachDepthStencilBuffer(t)}}_attachDepthStencilTexture(t){if(null==t)return;const e=t.descriptor;e.pixelFormat!==h.DEPTH_STENCIL&&e.pixelFormat!==h.DEPTH24_STENCIL8&&console.error("Depth/Stencil texture must have a pixel type of DEPTH_STENCIL!"),e.dataType!==o.UNSIGNED_INT_24_8&&console.error("Depth/Stencil texture must have data type of UNSIGNED_INT_24_8!"),this._validateTextureDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(t.glName,c)),this._depthStencilTexture?.dispose(),this._depthStencilTexture=t}detachDepthStencilTexture(){const t=this._depthStencilTexture;if(t&&this._initialized){const t=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),this._framebufferTexture2D(null,c),this._context.bindFramebuffer(t)}return this._depthStencilTexture=null,t}_attachDepthStencilBuffer(t){if(null==t)return;const e=t.descriptor;if(this._validateRenderBufferDescriptor(e),this._disposeDepthStencilAttachments(),this._initialized){this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(e);i.framebufferRenderbuffer(a.FRAMEBUFFER,r,i.RENDERBUFFER,t.glName)}this._depthStencilBuffer=t}detachDepthStencilBuffer(){const t=this._depthStencilBuffer;if(t&&this._initialized){const e=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this);const i=this._context.gl,r=this._getGLAttachmentPoint(t.descriptor);i.framebufferRenderbuffer(a.FRAMEBUFFER,r,i.RENDERBUFFER,null),this._context.bindFramebuffer(e)}return this._depthStencilBuffer=null,t}copyToTexture(t,e,i,r,s,n,h){(t<0||e<0||s<0||n<0)&&console.error("Offsets cannot be negative!"),(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!");const o=h.descriptor;h.descriptor.target!==u.TEXTURE_2D&&console.error("Texture target must be TEXTURE_2D!"),(null==o?.width||null==o?.height||t+i>this.width||e+r>this.height||s+i>o.width||n+r>o.height)&&console.error("Bad dimensions, the current input values will attempt to read or copy out of bounds!");const c=this._context,a=c.bindTexture(h,m.TEXTURE_UNIT_FOR_UPDATES);c.setActiveTexture(m.TEXTURE_UNIT_FOR_UPDATES),c.bindFramebuffer(this),c.gl.copyTexSubImage2D(u.TEXTURE_2D,0,s,n,t,e,i,r),c.bindTexture(a,m.TEXTURE_UNIT_FOR_UPDATES)}readPixels(t,e,i,r,s,n,h){(i<=0||r<=0)&&console.error("Copy width and height must be greater than zero!"),h||console.error("Target memory is not initialized!"),this._context.bindFramebuffer(this),this._context.gl.readPixels(t,e,i,r,s,n,h)}async readPixelsAsync(t,e,r,s,n,h,o){const{gl:c}=this._context,a=i.createPixelPack(this._context,_.STREAM_READ,o.byteLength);this._context.bindBuffer(a);const u=this._context.getBoundFramebufferObject();this._context.bindFramebuffer(this),c.readPixels(t,e,r,s,n,h,0),this._context.unbindBuffer(f.PIXEL_PACK_BUFFER),this._context.bindFramebuffer(u),await a.getSubDataAsync(o),a.dispose()}resize(t,e){if(this.width===t&&this.height===e)return;const i={width:t,height:e};A(i,this._context.parameters.maxTextureSize),this._colorAttachments.forEach((t=>t.resize(i.width,i.height))),this._depthStencilTexture?.resize(i.width,i.height),this._initialized&&(A(i,this._context.parameters.maxRenderbufferSize),this._depthStencilBuffer?.resize(i.width,i.height),this._context.getBoundFramebufferObject()===this&&this._context.bindFramebuffer(null),this._initialized=!1)}initializeAndBind(t=a.FRAMEBUFFER){const e=this._context.gl;if(this._initialized)return void e.bindFramebuffer(t,this.glName);this._glName&&e.deleteFramebuffer(this._glName);const i=e.createFramebuffer();if(e.bindFramebuffer(t,i),this._colorAttachments.forEach(((e,i)=>this._framebufferTexture2D(e.glName,i,S(e),t))),this._depthStencilBuffer){const i=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);e.framebufferRenderbuffer(t,i,e.RENDERBUFFER,this._depthStencilBuffer.glName)}else this._depthStencilTexture&&this._framebufferTexture2D(this._depthStencilTexture.glName,e.DEPTH_STENCIL_ATTACHMENT,S(this._depthStencilTexture),t);if(r()){e.checkFramebufferStatus(t)!==e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer is incomplete!")}this._glName=i,this._initialized=!0}_framebufferTexture2D(t,e=n.COLOR_ATTACHMENT0,i=u.TEXTURE_2D,r=a.FRAMEBUFFER,s=0){this._context.gl.framebufferTexture2D(r,e,i,t,s)}_disposeDepthStencilAttachments(){const t=this._context.gl;if(this._depthStencilBuffer){if(this._initialized){this._context.bindFramebuffer(this);const e=this._getGLAttachmentPoint(this._depthStencilBuffer.descriptor);t.framebufferRenderbuffer(a.FRAMEBUFFER,e,t.RENDERBUFFER,null)}this._depthStencilBuffer=e(this._depthStencilBuffer)}this._depthStencilTexture&&(this._initialized&&(this._context.bindFramebuffer(this),this._framebufferTexture2D(null,t.DEPTH_STENCIL_ATTACHMENT)),this._depthStencilTexture=e(this._depthStencilTexture))}_validateTextureDescriptor(t){t.target!==u.TEXTURE_2D&&t.target!==u.TEXTURE_CUBE_MAP&&console.error("Texture type must be TEXTURE_2D or TEXTURE_CUBE_MAP!"),A(t,this._context.parameters.maxTextureSize),this._validateBufferDimensions(t)}_validateRenderBufferDescriptor(t){A(t,this._context.parameters.maxRenderbufferSize),this._validateBufferDimensions(t)}_validateBufferDimensions(t){t.width<=0&&(t.width=this.width),t.height<=0&&(t.height=this.height),this.width>0&&this.height>0&&(this.width===t.width&&this.height===t.height||console.error("Attachment size must match framebuffer size!"))}_getGLAttachmentPoint(t){switch(t.internalFormat){case l.DEPTH_COMPONENT16:case l.DEPTH_COMPONENT24:case l.DEPTH_COMPONENT32F:return this._context.gl.DEPTH_ATTACHMENT;case l.DEPTH24_STENCIL8:case l.DEPTH32F_STENCIL8:case l.DEPTH_STENCIL:return this._context.gl.DEPTH_STENCIL_ATTACHMENT;case l.STENCIL_INDEX8:return this._context.gl.STENCIL_ATTACHMENT}}_validateColorAttachmentPoint(e){if(-1===x._MAX_COLOR_ATTACHMENTS){const{gl:t}=this._context;x._MAX_COLOR_ATTACHMENTS=t.getParameter(t.MAX_COLOR_ATTACHMENTS)}const i=e-n.COLOR_ATTACHMENT0;i+1>x._MAX_COLOR_ATTACHMENTS&&t.getLogger("esri.views.webgl.FrameBufferObject").error("esri.FrameBufferObject",`illegal attachment point for color attachment: ${i+1}. Implementation supports up to ${x._MAX_COLOR_ATTACHMENTS} color attachments`)}}function E(t){return null!=t&&"type"in t&&t.type===T.Texture}function g(t){return null!=t&&"type"in t&&t.type===T.RenderBuffer}function b(t){return E(t)||null!=t&&"pixelFormat"in t}function A(t,e){const i=Math.max(t.width,t.height);if(i>e){p().warn(`Resizing FBO attachment size ${t.width}x${t.height} to device limit ${e}`);const r=e/i;return t.width=Math.round(t.width*r),t.height=Math.round(t.height*r),!1}return!0}function S(t){return t.descriptor.target===u.TEXTURE_CUBE_MAP?u.TEXTURE_CUBE_MAP_POSITIVE_X:u.TEXTURE_2D}x._MAX_COLOR_ATTACHMENTS=-1;export{x as FramebufferObject,A as ensureAttachmentMaxSize};